Any chance some bugfixes might make it into 1.6 given that it is being
worked on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.


On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn <[email protected]> wrote:

> I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the
> server browser is still spammed with thousand of fake servers, which seem
> all to be from very similar IPs. Only the port is different for most of
> them. They report being almost full, and there are only bots in those
> servers (which seem to stay spectator).
>
>
> 2012/8/10 Tuga aka mabaclu <[email protected]>
>
>> Not a good idea... It would be easy to de-list a rival server.
>> I still think using F3 to accept a redirect would be the best option.
>>
>> 2012/8/10 Mart-Jan Reeuwijk <[email protected]>:
>> > how about a "update" that:
>> > - makes players "accept" redirects if they get them.
>> > - client records the redirect, and if rejected, its send to valve.
>> > - valve de-list it with x (say 5) occurrences for 3 months, and if
>> > continuing its for 12 months after that.
>> >
>> > Community cleans itself. Valid redirects by server plugin options don't
>> get
>> > punished.
>> >
>> >
>> > ________________________________
>> > From: ics <[email protected]>
>> > To: Half-Life dedicated Win32 server mailing list
>> > <[email protected]>
>> > Sent: Friday, 10 August 2012, 4:32
>> > Subject: Re: [hlds] Half-Life 1 dedicated server update released
>> >
>> > Fake servers were fixed in CS Source some years ago and it didn't kill
>> it.
>> > It requires user to press a key now to join forward if they connect to a
>> > fake server. No auto redirect.
>> >
>> > -ics
>> >
>> > 10.8.2012 0:11, RSS List User kirjoitti:
>> >
>> > That's what I thought as well, but from another hand, if people can't do
>> > that, they might rage quit and the game might die. Its a 2 edged sword.
>> >
>> > On 8/9/2012 4:57 PM, AnAkIn wrote:
>> >
>> > Fixing the redirect exploit would make them stop making fake servers.
>> >
>> > 2012/8/9 Dominik Friedrichs <[email protected]>
>> >
>> > On 2012/08/09 20:25, Invalid Protocol wrote:
>> >
>> > A HL1 server can force the players to execute the "connect" command or
>> even
>> > you can reply with a "redirect packet" when they connect. So any kid can
>> > host 10 fake servers (usually using the names of other servers), all
>> being
>> > almost full, and redirect the players to a real server. Some real
>> servers
>> > have even hundreds of fake servers behind them, hosted by regular
>> players,
>> > because this is a condition for getting administrative rights. Also some
>> > companies hosting game servers provide a service or support for hosting
>> such
>> > fake servers. For example they provide the kits so the players can
>> download
>> > and run the fake servers with only 2 clicks, or even they can host for
>> free
>> > some fake servers if you buy a real server.
>> >
>> >
>> > What a disgusting community... Thanks for the insight!
>> >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>> >
>> >
>> > --
>> > Best regards,
>> > AnAkIn
>> >
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>> >
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>> > please visit:
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>> >
>> >
>> >
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>> > please visit:
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>> >
>>
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>>
>
>
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