Clients can connect to 1.1.2.6 and 1.1.2.7 or did I do something wrong?

On Thu, Feb 14, 2013 at 7:28 PM, Alfred Reynolds
<alf...@valvesoftware.com>wrote:

> Yes, it is already live (and I just posted notes that very second).
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
> Sent: Thursday, February 14, 2013 10:25 AM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> Thanks Alfred, is there going to be a client side update as well?
>
>
>
>
> ________________________________
>  From: Alfred Reynolds <alf...@valvesoftware.com>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>; Half-Life dedicated Linux server mailing
> list <hlds_li...@list.valvesoftware.com>; "'
> hlds_annou...@list.valvesoftware.com'" <
> hlds_annou...@list.valvesoftware.com>
> Sent: Thursday, February 14, 2013 1:19:32 PM
> Subject: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> We have updated Counter-Strike 1.6 and Half-Life 1, this update is
> mandatory.
>
> The update will need to be downloaded using the steamcmd tool, documented
> here:
> https://developer.valvesoftware.com/wiki/SteamCMD
> Use appid 90.
>
> Changes in this update are:
> - converted both games to using new Steampipe content system
> - numerous exploit fixes
> - CS 1.6 game play fixes
> - upgraded GCC version for Linux build to improve performance and stability
>
>
> With the move to the new content system it will be significantly easier to
> deploy fixes (and run betas) for our Half-Life 1 based dedicated servers.
>
> - Alfred
>
>
>
>
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