I'm pretty sure you cannot currently use SteamCMD to download an app for 
another target OS.

I'll pass along that feature request.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Asher Baker
Sent: Tuesday, February 19, 2013 9:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

HLDSUpdateTool lets you specify the OS.

On Wed, Feb 20, 2013 at 4:47 AM, Ross Bemrose <[email protected]> wrote:
> As far as I can tell, no.  It downloads the server for the OS you're 
> currently using.
>
> Which is the same as how hldsupdatetool works.
>
>
> On 2/19/2013 11:26 PM, pilger wrote:
>>
>> I'm curious if it will be possible to download a Windows version on a 
>> Linux environment. Is that possible now with other games that already 
>> use the SteamCMD? Will it be possible with TF2 and other games?
>>
>> On 20 February 2013 00:52, Kyle Sanderson <[email protected]> wrote:
>>
>>> Was the pure not working bug ever fixed in later engines (L4D*)? or 
>>> will this be introduced as a regression into the orangebox and CS:S 
>>> branches?
>>> :s
>>>
>>> Thanks,
>>> Kyle.
>>>
>>>
>>> On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn
>>> <[email protected]>wrote:
>>>
>>>>   The orangebox engine games (Team Fortress 2, Counter 
>>>> Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being 
>>>> upgraded to SteamPipe.
>>>
>>>   Steam's
>>>>
>>>> new-and-improved content delivery system.  SteamPipe is currently 
>>>> used by most games on Steam.****
>>>>
>>>> ** **
>>>>
>>>> This change will impact server operators in at least two 
>>>> significant
>>>
>>> ways:
>>>>
>>>> ****
>>>>
>>>> ** **
>>>>
>>>> ***         **You will use steamcmd instead of the HLDSUpdateTool to
>>>> install/update the server.****
>>>>
>>>> ***         **The conversion will entail significant changes to the way
>>>> the files appear in the local filesystem on the server and client.  
>>>> The client no longer uses GCF files.  Instead, most assets are 
>>>> packed up into VPK, and those VPKs are the same on the server and 
>>>> the client.  The
>>>
>>> server
>>>>
>>>> no longer uses 1000's of loose files.****
>>>>
>>>> ** **
>>>>
>>>> We're using the TF beta to test these changes and identify the 
>>>> bugs, and give everybody a chance to make sure their favorite mod 
>>>> or plugin will
>>>
>>> work
>>>>
>>>> in the new system.****
>>>>
>>>> ** **
>>>>
>>>> Everybody is encouraged to download the TF beta!****
>>>>
>>>> ** **
>>>>
>>>> We've prepared an FAQ that discusses the details of the change and
>>>
>>> answers
>>>>
>>>> the questions we anticipate:****
>>>>
>>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491*
>>>> ***
>>>>
>>>> ** **
>>>>
>>>> Please report gameserver related bugs in this mailing list.****
>>>>
>>>> ** **
>>>>
>>>> Client bugs can be reported through this mailing list, or in the TF 
>>>> beta
>>>> forum.****
>>>>
>>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038****
>>>>
>>>> ** **
>>>>
>>>> Thanks for your help, and happy testing!****
>>>>
>>>> ** **
>>>>
>>>> (And remember, playtime in the beta counts towards item drops in 
>>>> the release game.)****
>>>>
>>>> ** **
>>>>
>>>> - Fletch****
>>>>
>>>> ** **
>>>>
>>>> _______________________________________________
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>>>>
>>>>
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>>>
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>
>
>
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