Thanks, I'll look into this.

The division of the assets by type is actually in anticipation of shipping a 
more culled set of files to the dedicated server.  It just hasn't been 
optimized yet.

The audio data is in the same category.  (Except perhaps the header data.)

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Dominik Friedrichs
Sent: Thursday, February 21, 2013 6:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

Good catch - I havent looked into the VPK's yet... since the server doesnt need 
the VTF's, it would be advisable for Valve to move all the VMT's into a 
seperate VPK.

On 2013/02/22 03:31, Peter Jerde wrote:
> I see that, too.
>
> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
>
> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
>
> It looks like the beta ships with both .vmt AND .vtf files, while the normal 
> tf2 has only .vmt.
>
> Those .vtf files add up to the difference in sizes.
>
> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<[email protected]>  wrote:
>
>> I just installed the TF beta dedicated server. How come the total size is 
>> around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 GB? 
>> I get the feeling that now that everythings inside the VPK's, the server has 
>> more stuff than it actually has to have.
>>
>> Would be nice if someone at Valve could check for possibly duplicate content:
>>
>> The old install has a materials folder thats not even 50 MB in size.
>> The new one has 3 GB of "materials" VPKs in the tf2 folder.
>> The hl2 VPKs of the new install also occupy 2 GB more memory than the loose 
>> files of that directory in the old install. So there's the 5 GB difference.
>>
>> On 2013/02/20 03:36, Fletcher Dunn wrote:
>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source, 
>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>>> Steam's new-and-improved content delivery system. SteamPipe is 
>>> currently used by most games on Steam.
>>>
>>> This change will impact server operators in at least two significant ways:
>>>
>>> *You will use steamcmd instead of the HLDSUpdateTool to 
>>> install/update the server.
>>>
>>> *The conversion will entail significant changes to the way the files 
>>> appear in the local filesystem on the server and client. The client 
>>> no longer uses GCF files. Instead, most assets are packed up into 
>>> VPK, and those VPKs are the same on the server and the client. The 
>>> server no longer uses 1000's of loose files.
>>>
>>> We're using the TF beta to test these changes and identify the bugs, 
>>> and give everybody a chance to make sure their favorite mod or 
>>> plugin will work in the new system.
>>>
>>> Everybody is encouraged to download the TF beta!
>>>
>>> We've prepared an FAQ that discusses the details of the change and 
>>> answers the questions we anticipate:
>>>
>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>>>
>>> Please report gameserver related bugs in this mailing list.
>>>
>>> Client bugs can be reported through this mailing list, or in the TF 
>>> beta forum.
>>>
>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>>>
>>> Thanks for your help, and happy testing!
>>>
>>> (And remember, playtime in the beta counts towards item drops in the 
>>> release game.)
>>>
>>> - Fletch
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
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>> please visit:
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>
>
>


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