Will the servers be able to convert as well? I did this in the beta and it
seems to work fine (I first renamed tf2beta folder to tf).

Or is a fresh install required to prevent problems with things like
consistency checks?

On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn <fletch...@valvesoftware.com
> wrote:

> If the current sv_pure implementation stays, yes it would still work.
>  What we'd do is ship the xxx_dir.vpk files to the server, which has the
> MD5's in it.  We'd just omit the chunks.  The server doesn't need the data,
> it just needs the MD5's.
>
> We're still working through the details of exactly how sv_pure will work.
>  Should know more in a week or so.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
> Sent: Thursday, February 21, 2013 7:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>
> Would the servers still be able to do sv_pure checks without the content?
>
> On 22/02/2013, at 2:00 PM, Fletcher Dunn <fletch...@valvesoftware.com>
> wrote:
>
> > Thanks, I'll look into this.
> >
> > The division of the assets by type is actually in anticipation of
> shipping a more culled set of files to the dedicated server.  It just
> hasn't been optimized yet.
> >
> > The audio data is in the same category.  (Except perhaps the header
> > data.)
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
> > Friedrichs
> > Sent: Thursday, February 21, 2013 6:57 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> >
> > Good catch - I havent looked into the VPK's yet... since the server
> doesnt need the VTF's, it would be advisable for Valve to move all the
> VMT's into a seperate VPK.
> >
> > On 2013/02/22 03:31, Peter Jerde wrote:
> >> I see that, too.
> >>
> >> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
> >>
> >> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
> >>
> >> It looks like the beta ships with both .vmt AND .vtf files, while the
> normal tf2 has only .vmt.
> >>
> >> Those .vtf files add up to the difference in sizes.
> >>
> >> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<d...@forlix.org>  wrote:
> >>
> >>> I just installed the TF beta dedicated server. How come the total size
> is around 11 GB, while the old TF via Hldsupdatetool totals at less than 6
> GB? I get the feeling that now that everythings inside the VPK's, the
> server has more stuff than it actually has to have.
> >>>
> >>> Would be nice if someone at Valve could check for possibly duplicate
> content:
> >>>
> >>> The old install has a materials folder thats not even 50 MB in size.
> >>> The new one has 3 GB of "materials" VPKs in the tf2 folder.
> >>> The hl2 VPKs of the new install also occupy 2 GB more memory than the
> loose files of that directory in the old install. So there's the 5 GB
> difference.
> >>>
> >>> On 2013/02/20 03:36, Fletcher Dunn wrote:
> >>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source,
> >>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
> >>>> Steam's new-and-improved content delivery system. SteamPipe is
> >>>> currently used by most games on Steam.
> >>>>
> >>>> This change will impact server operators in at least two significant
> ways:
> >>>>
> >>>> *You will use steamcmd instead of the HLDSUpdateTool to
> >>>> install/update the server.
> >>>>
> >>>> *The conversion will entail significant changes to the way the
> >>>> files appear in the local filesystem on the server and client. The
> >>>> client no longer uses GCF files. Instead, most assets are packed up
> >>>> into VPK, and those VPKs are the same on the server and the client.
> >>>> The server no longer uses 1000's of loose files.
> >>>>
> >>>> We're using the TF beta to test these changes and identify the
> >>>> bugs, and give everybody a chance to make sure their favorite mod
> >>>> or plugin will work in the new system.
> >>>>
> >>>> Everybody is encouraged to download the TF beta!
> >>>>
> >>>> We've prepared an FAQ that discusses the details of the change and
> >>>> answers the questions we anticipate:
> >>>>
> >>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
> >>>>
> >>>> Please report gameserver related bugs in this mailing list.
> >>>>
> >>>> Client bugs can be reported through this mailing list, or in the TF
> >>>> beta forum.
> >>>>
> >>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
> >>>>
> >>>> Thanks for your help, and happy testing!
> >>>>
> >>>> (And remember, playtime in the beta counts towards item drops in
> >>>> the release game.)
> >>>>
> >>>> - Fletch
> >>>>
> >>>>
> >>>>
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> >>>
> >>>
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> >>
> >>
> >>
> >
> >
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