got everything working, except for the error:publish timed out after 60
seconds cant seems to work out why..
-----Original Message-----
From: [email protected]
Sent: Wednesday, March 13, 2013 7:00 PM
To: [email protected]
Subject: hlds Digest, Vol 24, Issue 22
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Today's Topics:
1. Re: Weird FPS drops and peaks (pilger)
2. Mandatory Team Fortress 2 update coming (Eric Smith)
3. Mandatory Team Fortress 2 update released (Eric Smith)
----------------------------------------------------------------------
Message: 1
Date: Tue, 12 Mar 2013 20:08:35 -0300
From: pilger <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>, Half-Life dedicated Linux server
mailing list <[email protected]>
Subject: Re: [hlds] Weird FPS drops and peaks
Message-ID:
<cae29mvds-+d1g26rtxs9u1bqb95kjpsfp6kzp35blae_kqh...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"
We do have a few, but I don't understand how the server can be getting
higher than 66.6 FPS values. The plugins are all pretty normal within the
Sourcemod scope and shouldn't be interfering with FPS is this manner.
We've been getting resulsts like this all the time:
20:04:50 CPU In (KB/s) Out (KB/s) Uptime Map changes FPS
Players Connects
164.20 96.36 533.79 774 25
85.62 28 596
The issue is still unresolved.
Any ideas?
On 2 March 2013 18:34, Brady Dow <[email protected]> wrote:
Do you have any plugins installed?
On Feb 28, 2013 8:08 PM, "Felipe Fujihara" <[email protected]>
wrote:
Yes, we have another TF2 server running on the same machine, and the FPS
is well stablished at 66.7. This server also runs with full players
(24/24).
The server with FPS drops problem runs with 28 slots.
------------------------------
Date: Wed, 27 Feb 2013 23:19:11 -0600
From: [email protected]
To: [email protected]
Subject: Re: [hlds] Weird FPS drops and peaks
Well from the hardware side you guys seem powerful enough. Have you tried
installing another hl2 server and running a clean one to see if the fps
drops come back?
On Feb 27, 2013 12:18 PM, "Felipe Fujihara" <[email protected]>
wrote:
Hello,
I'm hosting this server mentioned. We are using a physical DELL PowerEdge
M610 Blade Server: 2x Intel Xeon Quad-Core E5550, 32GB RAM, 600GB SAS.
There are other servers of Team Fortress 2 running on the same machine,
but we can't see any problems with FPS drops, they're always stablished
at
66.7.
------------------------------
Date: Wed, 27 Feb 2013 11:17:03 -0600
From: [email protected]
To: [email protected]
Subject: Re: [hlds] Weird FPS drops and peaks
I'm not too experienced HL hosting, but what type of server are we
talking about?
Virtual or physical?
Multi-Core?
Ram?
Shared?
On Wed, Feb 27, 2013 at 10:28 AM, pilger <[email protected]> wrote:
Is this Win32 list still being used?
I only see people discussing on the linux one, but since this issue
manifests on a Windows environment, I figured it should go here.
So, anyone there?
On 26 February 2013 00:45, pilger <[email protected]> wrote:
Hey guys,
My server has been getting a lot of weird freezes and random FPS drops
and I'm trying to figure out the reason. The FPS readings on the
net_graph
4 view seems to be all over the place and even has higher than 66.7
values
(as can be seen here: http://snag.gy/Qit49.jpg ).
Is this peak normal? Could it be related to the FPS drops? If not, what
could be causing it?
The server is on a Windows Server Environment and it's correctly updated.
It has a 30 player capacity but it usually runs on 28 + the replay bot.
I'm willing to provide all the info you need, but I'm not quite sure what
could be usefull, so ask away if you wanna know something I didn't state
above.
Thanks in advance,
Pilger
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------------------------------
Message: 2
Date: Tue, 12 Mar 2013 23:38:59 +0000
From: Eric Smith <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>, Half-Life dedicated Linux server
mailing list <[email protected]>,
"'[email protected]'"
<[email protected]>
Subject: [hlds] Mandatory Team Fortress 2 update coming
Message-ID:
<3246a6be4318e84fa462854c906fb6891d0da...@exchange10.valvesoftware.com>
Content-Type: text/plain; charset="us-ascii"
We're working on a mandatory update for Team Fortress 2. We should have it
ready soon.
-Eric
------------------------------
Message: 3
Date: Tue, 12 Mar 2013 23:57:41 +0000
From: Eric Smith <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>, Half-Life dedicated Linux server
mailing list <[email protected]>,
"'[email protected]'"
<[email protected]>
Subject: [hlds] Mandatory Team Fortress 2 update released
Message-ID:
<3246a6be4318e84fa462854c906fb6891d0db...@exchange10.valvesoftware.com>
Content-Type: text/plain; charset="us-ascii"
We've released a mandatory update for Team Fortress 2. The notes for the
update are below.
-Eric
------------------------------
Team Fortress 2
- Unlocked the "What's in the Portal 2 Soundtrack Box?"
- Added new promo Items
- Removed Salvage Crate #40, Crate #49 and Crate #54 from the drop list
- Added Salvage Crate #50, Crate #56, and Crate #57 to the drop list
- Updated the localization files
------------------------------
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End of hlds Digest, Vol 24, Issue 22
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