On my Linux TF2 server I had this issue as well, which turned out to
be a permission issue. The replay files were obviously owned by the
user the TF2 servers are running as and the permissions on those files
were such that the user the apache webserver is running as wasn't
allowed to read them and thus not allowed to serve them to the web for
downloading. I fixed this by defining a proper umask setting in my
server startup script.

However, since this is not the Linux HLDS list you might be running
your servers on Windows, so your issue might be totally different.
However file permissions could still be something that's worth your
time checking out, for example by testing if you can download the
replay files manually with a webbrowser.

On Wed, Mar 13, 2013 at 9:05 PM, Rob <[email protected]> wrote:
> got everything working, except for the error:publish timed out after 60
> seconds  cant seems to work out why..
>
> -----Original Message----- From: [email protected]
> Sent: Wednesday, March 13, 2013 7:00 PM
> To: [email protected]
> Subject: hlds Digest, Vol 24, Issue 22
>
> Send hlds mailing list submissions to
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> Today's Topics:
>
>   1. Re: Weird FPS drops and peaks (pilger)
>   2. Mandatory Team Fortress 2 update coming (Eric Smith)
>   3. Mandatory Team Fortress 2 update released (Eric Smith)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 12 Mar 2013 20:08:35 -0300
> From: pilger <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>,  Half-Life dedicated Linux server
> mailing list <[email protected]>
> Subject: Re: [hlds] Weird FPS drops and peaks
> Message-ID:
> <cae29mvds-+d1g26rtxs9u1bqb95kjpsfp6kzp35blae_kqh...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> We do have a few, but I don't understand how the server can be getting
> higher than 66.6 FPS values. The plugins are all pretty normal within the
> Sourcemod scope and shouldn't be interfering with FPS is this manner.
>
> We've been getting resulsts like this all the time:
>
> 20:04:50 CPU    In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS
>>
>> Players  Connects
>>            164.20       96.36      533.79        774          25
>> 85.62         28          596
>>
>
> The issue is still unresolved.
>
> Any ideas?
>
>
> On 2 March 2013 18:34, Brady Dow <[email protected]> wrote:
>
>> Do you have any plugins installed?
>> On Feb 28, 2013 8:08 PM, "Felipe Fujihara" <[email protected]>
>> wrote:
>>
>>>  Yes, we have another TF2 server running on the same machine, and the FPS
>>> is well stablished at 66.7. This server also runs with full players
>>> (24/24).
>>>
>>> The server with FPS drops problem runs with 28 slots.
>>>
>>>
>>>
>>>
>>> ------------------------------
>>> Date: Wed, 27 Feb 2013 23:19:11 -0600
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [hlds] Weird FPS drops and peaks
>>>
>>> Well from the hardware side you guys seem powerful enough. Have you tried
>>> installing another hl2 server and running a clean one to see if the fps
>>> drops come back?
>>> On Feb 27, 2013 12:18 PM, "Felipe Fujihara" <[email protected]>
>>> wrote:
>>>
>>>  Hello,
>>>
>>> I'm hosting this server mentioned. We are using a physical DELL PowerEdge
>>> M610 Blade Server: 2x Intel Xeon Quad-Core E5550, 32GB RAM, 600GB SAS.
>>>
>>> There are other servers of Team Fortress 2 running on the same machine,
>>> but we can't see any problems with FPS drops, they're always stablished
>>> at
>>> 66.7.
>>>
>>>
>>>
>>>
>>> ------------------------------
>>> Date: Wed, 27 Feb 2013 11:17:03 -0600
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [hlds] Weird FPS drops and peaks
>>>
>>> I'm not too experienced HL hosting, but what type of server are we
>>> talking about?
>>> Virtual or physical?
>>> Multi-Core?
>>> Ram?
>>> Shared?
>>>
>>>
>>> On Wed, Feb 27, 2013 at 10:28 AM, pilger <[email protected]> wrote:
>>>
>>> Is this Win32 list still being used?
>>>
>>> I only see people discussing on the linux one, but since this issue
>>> manifests on a Windows environment, I figured it should go here.
>>>
>>> So, anyone there?
>>>
>>>
>>> On 26 February 2013 00:45, pilger <[email protected]> wrote:
>>>
>>> Hey guys,
>>>
>>>
>>> My server has been getting a lot of weird freezes and random FPS drops
>>> and I'm trying to figure out the reason. The FPS readings on the
>>> net_graph
>>> 4 view seems to be all over the place and even has higher than 66.7
>>> values
>>> (as can be seen here: http://snag.gy/Qit49.jpg ).
>>>
>>>
>>> Is this peak normal? Could it be related to the FPS drops? If not, what
>>> could be causing it?
>>>
>>> The server is on a Windows Server Environment and it's correctly updated.
>>> It has a 30 player capacity but it usually runs on 28 + the replay bot.
>>> I'm willing to provide all the info you need, but I'm not quite sure what
>>> could be usefull, so ask away if you wanna know something I didn't state
>>> above.
>>>
>>>
>>> Thanks in advance,
>>>
>>> Pilger
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>>
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>>>
>> _______________________________________________
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> ------------------------------
>
> Message: 2
> Date: Tue, 12 Mar 2013 23:38:59 +0000
> From: Eric Smith <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>, Half-Life dedicated Linux server
> mailing list <[email protected]>,
> "'[email protected]'"
> <[email protected]>
> Subject: [hlds] Mandatory Team Fortress 2 update coming
> Message-ID:
> <3246a6be4318e84fa462854c906fb6891d0da...@exchange10.valvesoftware.com>
>
> Content-Type: text/plain; charset="us-ascii"
>
> We're working on a mandatory update for Team Fortress 2. We should have it
> ready soon.
>
> -Eric
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 12 Mar 2013 23:57:41 +0000
> From: Eric Smith <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>, Half-Life dedicated Linux server
> mailing list <[email protected]>,
> "'[email protected]'"
> <[email protected]>
> Subject: [hlds] Mandatory Team Fortress 2 update released
> Message-ID:
> <3246a6be4318e84fa462854c906fb6891d0db...@exchange10.valvesoftware.com>
>
> Content-Type: text/plain; charset="us-ascii"
>
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ------------------------------
>
> Team Fortress 2
> - Unlocked the "What's in the Portal 2 Soundtrack Box?"
> - Added new promo Items
> - Removed Salvage Crate #40, Crate #49 and Crate #54 from the drop list
> - Added Salvage Crate #50, Crate #56, and Crate #57 to the drop list
> - Updated the localization files
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> End of hlds Digest, Vol 24, Issue 22
> ************************************
>
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--
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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