While we lowly folks, over here in the HL1 community, are dangling on a thread, 
we've had a few more rocks thrown at us by the new SteamCMD system.

Most folks cannot play third party HL1 mods under the current (Post FEB2013) 
build, as it causes irrecoverable graphic glitches, disables double clicking, 
and otherwise destroys the mouse interface centering around the 
vgui_TeamFortressViewport.cpp menu system (specifically virtual void 
mouseDoublePressed(MouseCode code,Panel* panel) {}). These issues, among others 
caused by the update, affects nearly every third party mod, CryOfFear, Master 
Sword, Svencoop, and Wizard Wars, being the most critically hit among them.

Thus, most of the folks in this predicament have taken to manually rolling back 
their Half-Life installs to previous versions.

Which worked fine, until the SteamCMD system came into play... As such rolled 
back clients cannot connect to servers updated by the new Steam pipe system. 
Attempting to do so produces a (false) client.dll mismatch error.

Since server's created with the HLDSUpdateTool - that such clients can still 
play on - no longer appear in the server browser, you then, as a HL1 mod server 
host, are left with two options:

- Make servers that most folks cannot play on, but can see.
- Make servers everyone can play on, but most folks cannot see.

Unless something is done about this, on one end or the other (either the 
various client issues that cropped up back in February are fixed, or older 
clients are allowed to connect to SteamCMD servers) that pretty much spells the 
end of multi-player HL1 mods.

Solutions, suggestions, mitigations, or simple acknowledgement of our plight by 
some developer or other would be greatly appreciated.

- Thothie
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