Not to be the guy that suggests No-Steam, but does dproto help at all? or is it just the fact that the default change to hide incompatible servers (due to the beta appids not changing) broke this? You can probably fake your version id with a plugin, if that's all it is.
Thanks, Kyle. On Wed, Apr 3, 2013 at 11:00 AM, Saint Thoth (hotmail) <[email protected] > wrote: > ** > While we lowly folks, over here in the HL1 community, are dangling on a > thread, we've had a few more rocks thrown at us by the new SteamCMD system. > > Most folks cannot play third party HL1 mods under the current (Post > FEB2013) build, as it causes irrecoverable graphic glitches, disables > double clicking, and otherwise destroys the mouse interface centering > around the vgui_TeamFortressViewport.cpp menu system (specifically virtual > void mouseDoublePressed(MouseCode code,Panel* panel) {}). These issues, > among others caused by the update, affects nearly every third party mod, > CryOfFear, Master Sword, Svencoop, and Wizard Wars, being the most > critically hit among them. > > Thus, most of the folks in this predicament have taken to manually rolling > back their Half-Life installs to previous versions. > > Which worked fine, until the SteamCMD system came into play... As such > rolled back clients cannot connect to servers updated by the new Steam pipe > system. Attempting to do so produces a (false) client.dll mismatch error. > > Since server's created with the HLDSUpdateTool - that such clients can > still play on - no longer appear in the server browser, you then, as a HL1 > mod server host, are left with two options: > > - Make servers that most folks cannot play on, but can see. > - Make servers everyone can play on, but most folks cannot see. > > Unless something is done about this, on one end or the other (either the > various client issues that cropped up back in February are fixed, or older > clients are allowed to connect to SteamCMD servers) that pretty much spells > the end of multi-player HL1 mods. > > Solutions, suggestions, mitigations, or simple acknowledgement of our > plight by some developer or other would be greatly appreciated. > > - Thothie > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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