Would it be possible to make it so servers can force clients to use the world model (mainly for custom gamemodes) Thanks -Daniel
On Thu, Apr 18, 2013 at 4:16 PM, Eric Smith <[email protected]> wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. > > -Eric > > ------------------------------ > > Team Fortress 2 > - Added a new ConVar cl_first_person_uses_world_model to allow this mode > to be used outside of VR mode > - Disabled plug-ins that would allow users to connect to secure game > servers even when -insecure is specified on the command line > - Continued use of such plug-ins will risk your Steam account getting > VAC banned > - Added support for unloading the displayed URL when the user closes the > info panel > - Added ConVar sv_motd_unload_on_dismissal to allow server ops to > control the default behavior of their MOTD > - Fixed a client crash related to doing a changelevel while firing the > Minigun > - Fixed a bug where you could come out of a teleporter facing the wrong > way in VR mode > - Improved performance and stability for the Linux version > - Fixed a bug with custom fonts not loading for third party HUDs on Linux. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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