I don't agree with banning without some sort of indication that the plugin is 
not tolerated, the client used to load plugins the same way as the server 
before the late 2009 update which stopped that. You could literally load 
sourcemod on your client, and change convars like r_drawothermodels. 

Valve didn't ban people for that, they simply blocked the usage of the plugin 
by loading it clientside, what I'm wondering is if these bans are going to be 
fair or if they're simply going to be banned without much information being 
posted.

This is a mailing list for server discussions, but this will effect users who 
play on our servers, and I would like to know that they're actually being 
banned fairly. 

Also, your suggestion for banning without warning is just too harsh. (Anyone 
can still cheat by having admin in sourcemod, and they would never get banned.)

  ----- Original Message ----- 
  From: Crapware Wardon 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Thursday, April 18, 2013 4:58 PM
  Subject: Re: [hlds] Mandatory Team Fortress 2 update released


  even more reason to ban without warning, besides this is a server discussion 
mailing list.
   


------------------------------------------------------------------------------
  From: [email protected]
  To: [email protected]
  Date: Thu, 18 Apr 2013 16:57:12 -0400
  Subject: Re: [hlds] Mandatory Team Fortress 2 update released


  It's a client side plugin.
    ----- Original Message ----- 
    From: Crapware Wardon 
    To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated 
Linux server mailing list 
    Sent: Thursday, April 18, 2013 4:53 PM
    Subject: Re: [hlds] Mandatory Team Fortress 2 update released


    I think they should have already been banned. If you don't agree you just 
don't have a sense of fair play and shouldn't have your server listed on the 
server list if you cant play without it. Why warn at all it's clearly a cheat? 
Perman-ban them all without a warning.
     


----------------------------------------------------------------------------
    Date: Thu, 18 Apr 2013 13:45:53 -0700
    From: [email protected]
    To: [email protected]; [email protected]; 
[email protected]
    Subject: Re: [hlds] Mandatory Team Fortress 2 update released


    When is this anti-clientside plugin fix coming to the other source games? 
If clients are getting VAC'd for it now, its only fair if they too get a chance 
for it not to load.

    Thanks,
    Kyle.

    On 18 Apr 2013 13:16, "Eric Smith" <[email protected]> wrote:

      We've released a mandatory update for Team Fortress 2. The notes for the 
update are below.

      -Eric

      ------------------------------

      Team Fortress 2
      - Added a new ConVar cl_first_person_uses_world_model to allow this mode 
to be used outside of VR mode
      - Disabled plug-ins that would allow users to connect to secure game 
servers even when -insecure is specified on the command line
         - Continued use of such plug-ins will risk your Steam account getting 
VAC banned
      - Added support for unloading the displayed URL when the user closes the 
info panel
         - Added ConVar sv_motd_unload_on_dismissal to allow server ops to 
control the default behavior of their MOTD
      - Fixed a client crash related to doing a changelevel while firing the 
Minigun
      - Fixed a bug where you could come out of a teleporter facing the wrong 
way in VR mode
      - Improved performance and stability for the Linux version
      - Fixed a bug with custom fonts not loading for third party HUDs on Linux.

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