When does Valve plan to increase the maximum fov_desired value to 110 in line with that available to Oculus Rift users?
On Tue, Apr 23, 2013 at 11:03 PM, Eric Smith <[email protected]>wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version number for TF2 as of this release is > 1734532. This is a departure from our previous version system so it can be > consistent with what Fletcher is using for the SteamPipe releases. > > -Eric > > ------------------------------ > > Team Fortress 2 > - Added "Only allow map files" to the possible selections in the download > filter option for clients > - Fixed a client crash related to the material system > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials > for the arms > - Fixed a vphysics regression where some items would travel farther than > they should > - Improved performance and stability for the Linux version > - Removed range restrictions from viewmodel_fov_demo > - Updated the Ap-Sap so it can be gift-wrapped and have custom > names/descriptions applied to it > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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