Ah rats. That is due to a difference in how the pure server rules are processed between the two versions. Looking at the code, I thought they were 100% compatible, but it looks like it might be more strict than necessary in some cases. This should be fixed when everybody is converted to SteamPipe.
If, however, you get the same problem connecting a SteamPipe client to SteamPipe server, that's something we need to know about and fix. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Peter Jerde Sent: Wednesday, April 24, 2013 12:57 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] sv_pure custom hitsound scrambled? I'm using the opt-in TF2 client on OS X, connected to an HLDSUpdate server. The server runs sv_pure 1, and has "sound/ui/hitsound.wav any" in its whitelist. My custom dingaling is installed in: SteamApps/common/Team Fortress 2/tf/custom/peter/sound/ui/hitsound.wav and works fine in a listen server or connected to an sv_pure 0 server. But on my sv_pure 1 server, I hear the default hitsound. - Peter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

