I'm not sure but it may have to do with this
https://github.com/ValveSoftware/Source-1-Games/issues/352
When launching steamcmd on Windows while redirecting its stdout through a pipe, it spawns multiple .exes and also never seems to be successful in updating itself. Cant really say anything specific because its really messy whats happening there...

On 2013/05/01 17:44, Fletcher Dunn wrote:
Is everybody who is experiencing the problem running Linux?  Any Windows users 
experiencing steamcmd updating itself repeatedly?

We know that it can happen immediately after an update, if you are talking to 
different web hosts that are hosting the manifests and content, the different 
web hosts can be temporarily out of sync while the update propagates.  But it 
should not persist this long after an update has been released.

Those of you having the problem, do you have anything custom in your config 
that might be exposing the bug?  (using http proxy, forcing Steam to talk to 
particular servers, etc)

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Doctor McKay
Sent: Wednesday, May 01, 2013 6:35 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Same thing happened to me. CentOS 32-bit.

Dr. McKay

On Wednesday, May 1, 2013, Erik-jan Riemers wrote:

I've seen some other people mentioning it, but now it is just getting
silly.
Sometimes it downloads steamcmd for more than 5 times, if not more
before it finally starts the server.

This is on a tf server, standard options with auto update. As far as I
can tell, its downloading the client each time over and over..

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