Fletcher, I have privately emailed you about the win32 tools to submit
traces.
Thank you.


On Thu, May 2, 2013 at 2:06 PM, Game-Over <[email protected]>wrote:

>
> Hi Fletcher.
>
> Windows server 2008 R2 - No issues running multiple servers. If anything I
> think CPU has dropped
> slightly, but this might just be wishful thinking on my part.
>
> While I am here - thank you Fletcher for taking the time and trouble to
> monitor this list and SPUF
> and quickly trying to resolve any issues. I have been negative on this
> list a couple of times in the past
> regarding Valve's timing/handling/supervision of recent updates, but
> credit where credit is due, we couldn't
> have asked for more help and support regarding the Steam Pipe conversion
> and it really is appreciated. This
> whole conversion/update has been a job well done by anyone's standards.
> Thanks again!
>
>
> On 02/05/2013 17:48, Fletcher Dunn wrote:
>
>> I notice that you are emailing the Win32 mailing list, so I assume you
>> are running servers on Windows.
>>
>> If so, and you want to install some performance analysis tools and submit
>> a trace that might help us understand what's going on, email me back
>> privately and I can get you setup.
>>
>> This same invitation applies to anybody running Windows servers who is
>> having performance problems.
>>
>> -----Original Message-----
>> From: 
>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>> On Behalf Of AeroliteGaming.com
>> Sent: Thursday, May 02, 2013 8:05 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: [hlds] Steampipe Lag
>>
>> After upgrading my TF2 servers to Steampipe they seem to be using more
>> CPU usage and causing the odd bit of lag here and there.
>>
>> Is there a reason for this and has anyone noticed the same issue? Is it
>> possible sourcemod could be causing this?
>>
>> Thanks.
>>
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>
>
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