Yup. Would be great if every beta rollout would see some kind of final
build. Then keep that around for time frame X and make it mandatory when no
serious problems arise. That way people still have a grace period and can
skip a couple of intermediary updates if they want to, but I don't think
it's desirable that  2+ compatible but possibly very different builds are
out there for months at a time.


On Tue, May 7, 2013 at 12:05 AM, John <[email protected]>wrote:

>  On 5/6/2013 1:52 PM, 1nsane wrote:
>
> Looks like you'll have to get used to that.That's going to be the trend
> going forward.
> There's 3 or 4 versions of TF2 at the moment (including one pre steampipe)
> out there. All of them are listed on the server browser.
> Other source games might have something similar as well.
>
>
> Yes, I saw that statement.
>
> TF2 will still have frequent required updates, I'm sure, as they make more
> substantial changes to it. These will at least keep things in sync
> somewhat. If that weren't the case, then the different versions wouldn't be
> a very good idea.
>
>
> All of the GoldSrc releases should be backwards compatible right now. For
> the best experience for your customers you would ideally offer access to a
> beta or main server.
>
>
> We use the beta, but the fact that it behaves differently than other
> versions leads to an inconsistent gameplay experience, customer confusion,
> and plugin incompatibilities. What I was (am) asking is when the next
> required release will be, as I look forward to levelling it out again. It
> has been quite some time.
>
> -John
>
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