Yup. Would be great if every beta rollout would see some kind of final build. Then keep that around for time frame X and make it mandatory when no serious problems arise. That way people still have a grace period and can skip a couple of intermediary updates if they want to, but I don't think it's desirable that 2+ compatible but possibly very different builds are out there for months at a time.
On Tue, May 7, 2013 at 12:05 AM, John <[email protected]>wrote: > On 5/6/2013 1:52 PM, 1nsane wrote: > > Looks like you'll have to get used to that.That's going to be the trend > going forward. > There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) > out there. All of them are listed on the server browser. > Other source games might have something similar as well. > > > Yes, I saw that statement. > > TF2 will still have frequent required updates, I'm sure, as they make more > substantial changes to it. These will at least keep things in sync > somewhat. If that weren't the case, then the different versions wouldn't be > a very good idea. > > > All of the GoldSrc releases should be backwards compatible right now. For > the best experience for your customers you would ideally offer access to a > beta or main server. > > > We use the beta, but the fact that it behaves differently than other > versions leads to an inconsistent gameplay experience, customer confusion, > and plugin incompatibilities. What I was (am) asking is when the next > required release will be, as I look forward to levelling it out again. It > has been quite some time. > > -John > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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