If you run 32 player servers try tinkering with net_splitrate as well. We
were having a lot of issues until modifying that.


On Fri, May 17, 2013 at 4:15 PM, Kyle Sanderson <[email protected]> wrote:

> We're been running with 75000 this whole time. Maybe we should bump it up
> again.
>
> Thanks,
> Kyle.
>
>
> On Fri, May 17, 2013 at 1:14 PM, Peter Jerde <[email protected]> wrote:
>
>> So for a long time I've had occasional bits of server choke on my
>> servers, even though I have my rate cranked up to 100000. I never actually
>> saw the receive rate in net_graph go above 30k... anything that generated
>> more than that would lead to choke. This got MUCH worse with the latest
>> update and having net_compresspackets 0.
>>
>> So I poked around other net_ cvars, and found:
>>
>> net_splitpacket_maxrate : Max bytes per second when queueing splitpacket
>> chunks
>>
>> ...which was set to its default of 15000. Changing that to 100000
>> (matching our max_rate) COMPLETELY eliminated all choke for me.
>>
>>
>> YMMV, but it made a huge difference for me. (Windows 2008 server, Mac
>> client)
>>
>>  - Peter
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