If you run 32 player servers try tinkering with net_splitrate as well. We were having a lot of issues until modifying that.
On Fri, May 17, 2013 at 4:15 PM, Kyle Sanderson <[email protected]> wrote: > We're been running with 75000 this whole time. Maybe we should bump it up > again. > > Thanks, > Kyle. > > > On Fri, May 17, 2013 at 1:14 PM, Peter Jerde <[email protected]> wrote: > >> So for a long time I've had occasional bits of server choke on my >> servers, even though I have my rate cranked up to 100000. I never actually >> saw the receive rate in net_graph go above 30k... anything that generated >> more than that would lead to choke. This got MUCH worse with the latest >> update and having net_compresspackets 0. >> >> So I poked around other net_ cvars, and found: >> >> net_splitpacket_maxrate : Max bytes per second when queueing splitpacket >> chunks >> >> ...which was set to its default of 15000. Changing that to 100000 >> (matching our max_rate) COMPLETELY eliminated all choke for me. >> >> >> YMMV, but it made a huge difference for me. (Windows 2008 server, Mac >> client) >> >> - Peter >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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