Nonetheless, it is a reason why many stopped playing TF2. Not everyone
knows how to op out.


On Thu, Jul 25, 2013 at 3:00 PM, <[email protected]>wrote:

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> Today's Topics:
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>    1. Re: [hlds_linux] [hlds_announce] Mandatory TF2 update
>       released (Jesse Molina)
>    2. Re: QuickPlay "BETA" (James Haikin)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 24 Jul 2013 19:39:33 -0700
> From: Jesse Molina <[email protected]>
> To: Half-Life dedicated Linux server mailing list
>         <[email protected]>,  "Half-Life dedicated Win32
>         server mailing list ([email protected])"
>         <[email protected]>
> Subject: Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update
>         released
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>
> Valve recognized that there was a problem with today's update, and it
> was killing some servers/clients/whatever.
>
> I am guessing they intentionally reverted the version on the WebAPI to
> stop more clients from auto-updating and thus getting the bad update.
>
> The alternative would have been to release another real update via an
> increment of the version number, causing all clients to download the new
> update.  Lots more bandwidth, downtime, etc.
>
> When they got the fix in place, they restored the new version number.
>
>
>
> Given this, I am going to say that reversions are possible and should be
> ignored, since that's apparently the way they want their clients to behave.
>
>
>
> Eric Smith wrote:
> > Can you check the link again from your side and let me know if you're
> still getting the wrong version?  Thanks.
> >
> > -Eric
> >
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Jesse Molina
> > Sent: Wednesday, July 24, 2013 7:14 PM
> > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32 server mailing list ([email protected])
> > Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
> >
> >
> > You are misunderstanding the problem.
> >
> > Valve's API webserver is saying the update today never happened.  Their
> web API is broken.
> >
> > Update version released today per annoucement: 1844935 Actual version on
> the SteamPipe repositories: 1844935 Update version the web API says is
> UpToDate right now: 1833886 <-- wrong
> >
> >
> >
> > My auto update system doesn't do an integer comparison to see if the new
> version is positive from the previous version, it just checks to see if
> they differ.  If they do, it updates.
> >
> > I have a lot of sanity checking in the system, which disables the whole
> thing after three failed updates.  If that wasn't in place it would be
> updating over and over again right now.
> >
> >
> >
> > My master server updated correctly after the first update went out.  The
> problem is that 30 minutes later, the web API service says the version
> reverted, when it really did not.
> >
> >
> >
> > DontWannaName! wrote:
> >> Did you try updating again with verify?
> >>
> >> I emailed Eric and he said they are working on a fix for 2003.
> >>
> >> Sent from my iPhone 5
> >>
> >> On Jul 24, 2013, at 7:00 PM, Jesse Molina <[email protected]> wrote:
> >>
> >>>
> >>> It is entirely possible that they have multiple servers which provide
> the web API services, and that one of them was an improper state.
> >>>
> >>> I got unlucky.
> >>>
> >>> Well... it's still broken right now:
> >>>
> >>> api.steampowered.com. is 63.228.223.110
> >>>
> >>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&ver
> >>> sion=0&format=xml
> >>>
> >>> <response><success>true</success><up_to_date>false</up_to_date><versi
> >>> on_is_listable>false</version_is_listable><required_version>1833886</
> >>> required_version><message>Your server is out of date, please
> >>> upgrade</message></response>
> >>>
> >>> 1833886 is the OLD version.
> >>>
> >>>
> >>>
> >>> DontWannaName! wrote:
> >>>> I was able to start my servers just fine. Windows 2008.
> >>>>
> >>>> Sent from my iPhone 5
> >>>>
> >>>> On Jul 24, 2013, at 6:39 PM, Jesse Molina <[email protected]>
> wrote:
> >>>>
> >>>>>
> >>>>> It looks like some of the update servers backed out the update or
> were otherwise in an improper state after the update today.  My auto update
> system first updated, then downgraded again when the UpToDateCheck version
> reverted.
> >>>>>
> >>>>> Can I get a response from Valve?  Would it be reasonable to expect
> that a release version could revert, or will versions always be a positive
> increment, even in the event of a content reversion?
> >>>>>
> >>>>> FYI It was more than 30 minutes after the first update that the
> reversion occurred.  My update check interval is every minute.
> >>>>>
> >>>>>
> >>>>>
> >>>>> 20130724165401-20228
> >>>>> Checking: srcds-tf2-MASTER
> >>>>> srcds-tf2-MASTER: Local steam.inf filepath:
> >>>>> /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
> >>>>> srcds-tf2-MASTER: Local version is 1833886
> >>>>> srcds-tf2-MASTER: Remote UpToDateCheck URL is:
> >>>>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&v
> >>>>> ersion=0&format=xml
> >>>>> srcds-tf2-MASTER: Remote version is: 1844935
> >>>>> srcds-tf2-MASTER: Result: Installation out of date. Added to
> updatelist.
> >>>>>
> >>>>>
> >>>>> 20130724173001-23606
> >>>>> Checking: srcds-tf2-MASTER
> >>>>> srcds-tf2-MASTER: Local steam.inf filepath:
> >>>>> /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
> >>>>> srcds-tf2-MASTER: Local version is 1844935
> >>>>> srcds-tf2-MASTER: Remote UpToDateCheck URL is:
> >>>>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&v
> >>>>> ersion=0&format=xml
> >>>>> srcds-tf2-MASTER: Remote version is: 1833886
> >>>>> srcds-tf2-MASTER: Result: Installation out of date. Added to
> updatelist.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> Eric Smith wrote:
> >>>>>> We've released a mandatory update for TF2. The notes for the update
> are below. The new version is 1844935.
> >>>>>>
> >>>>>> -Eric
> >>>>>>
> >>>>>> --------------------------
> >>>>>>
> >>>>>> - Ended the Mann Co. Store summer sale
> >>>>>> - The Summer Claim check is now a rare drop
> >>>>>> - Medics using the Quick-Fix will now take jump force from Pyros
> >>>>>> using the Detonator to explosive jump
> >>>>>> - Fixed a client crash related to missing particle systems
> >>>>>> - Fixed a server crash when entering Sudden Death mode with only
> >>>>>> melee weapons
> >>>>>> - Fixed players sometimes being damaged by doors when they are
> >>>>>> closing
> >>>>>> - Fixed soccer/beach balls sometimes blocking Payload carts and
> >>>>>> trains
> >>>>>> - Fixed paint can icons not showing the Red/Blue colors correctly
> >>>>>> - Fixed the Loch-n-Load gun sight not drawing in the correct place
> >>>>>> - Fixed the Bonk Boy model using the incorrect normals
> >>>>>> - Updated Cp_Badlands and Koth_Badlands
> >>>>>>      - Opened the windows around the center point
> >>>>>>      - Smoothed player clipping around doorways
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> hlds_announce mailing list
> >>>>>> [email protected]
> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_annou
> >>>>>> nce
> >>>>>
> >>>>> --
> >>>>> # Jesse Molina
> >>>>> # Mail = [email protected]
> >>>>> # Cell = 1-602-323-7608
> >>>>>
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >>> --
> >>> # Jesse Molina
> >>> # Mail = [email protected]
> >>> # Cell = 1-602-323-7608
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >
> > --
> > # Jesse Molina
> > # Mail = [email protected]
> > # Cell = 1-602-323-7608
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
> --
> # Jesse Molina
> # Mail = [email protected]
> # Cell = 1-602-323-7608
>
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 25 Jul 2013 07:15:23 -0700
> From: James Haikin <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] QuickPlay "BETA"
> Message-ID:
>         <
> cacvzohrtnzbopafdc7lf7ejkqcvnnk7wq4a976jpfkyvgy_...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> I would venture it's slow because its in beta, and that's a thing they're
> trying to solve.
>
> Also, the alpha was released before this. Alphas are not release
> candidates.
>
> -James
>
>
> On Wed, Jul 24, 2013 at 5:38 PM, ElitePowered . <[email protected]
> >wrote:
>
> > So uh.......what exactly does this beta change from current quickplay and
> > how long are we going to wait for the Alpha. The beta is what i think
> > drives off players. It takes ages to even connect to a server. Don't even
> > try with friends....it takes even longer. What's the point?
> >
> > _______________________________________________
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> >
> >
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>
> End of hlds Digest, Vol 28, Issue 54
> ************************************
>
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