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On Thu, Jul 25, 2013 at 6:25 PM, ElitePowered . <[email protected]>wrote:

> Nonetheless, it is a reason why many stopped playing TF2. Not everyone
> knows how to op out.
>
>
> On Thu, Jul 25, 2013 at 3:00 PM, <[email protected]>wrote:
>
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>> Today's Topics:
>>
>>    1. Re: [hlds_linux] [hlds_announce] Mandatory TF2 update
>>       released (Jesse Molina)
>>    2. Re: QuickPlay "BETA" (James Haikin)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Wed, 24 Jul 2013 19:39:33 -0700
>> From: Jesse Molina <[email protected]>
>> To: Half-Life dedicated Linux server mailing list
>>         <[email protected]>,  "Half-Life dedicated Win32
>>         server mailing list ([email protected])"
>>         <[email protected]>
>> Subject: Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update
>>         released
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>>
>> Valve recognized that there was a problem with today's update, and it
>> was killing some servers/clients/whatever.
>>
>> I am guessing they intentionally reverted the version on the WebAPI to
>> stop more clients from auto-updating and thus getting the bad update.
>>
>> The alternative would have been to release another real update via an
>> increment of the version number, causing all clients to download the new
>> update.  Lots more bandwidth, downtime, etc.
>>
>> When they got the fix in place, they restored the new version number.
>>
>>
>>
>> Given this, I am going to say that reversions are possible and should be
>> ignored, since that's apparently the way they want their clients to
>> behave.
>>
>>
>>
>> Eric Smith wrote:
>> > Can you check the link again from your side and let me know if you're
>> still getting the wrong version?  Thanks.
>> >
>> > -Eric
>> >
>> >
>> > -----Original Message-----
>> > From: [email protected] [mailto:
>> [email protected]] On Behalf Of Jesse Molina
>> > Sent: Wednesday, July 24, 2013 7:14 PM
>> > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
>> Win32 server mailing list ([email protected])
>> > Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
>> >
>> >
>> > You are misunderstanding the problem.
>> >
>> > Valve's API webserver is saying the update today never happened.  Their
>> web API is broken.
>> >
>> > Update version released today per annoucement: 1844935 Actual version
>> on the SteamPipe repositories: 1844935 Update version the web API says is
>> UpToDate right now: 1833886 <-- wrong
>> >
>> >
>> >
>> > My auto update system doesn't do an integer comparison to see if the
>> new version is positive from the previous version, it just checks to see if
>> they differ.  If they do, it updates.
>> >
>> > I have a lot of sanity checking in the system, which disables the whole
>> thing after three failed updates.  If that wasn't in place it would be
>> updating over and over again right now.
>> >
>> >
>> >
>> > My master server updated correctly after the first update went out.
>>  The problem is that 30 minutes later, the web API service says the version
>> reverted, when it really did not.
>> >
>> >
>> >
>> > DontWannaName! wrote:
>> >> Did you try updating again with verify?
>> >>
>> >> I emailed Eric and he said they are working on a fix for 2003.
>> >>
>> >> Sent from my iPhone 5
>> >>
>> >> On Jul 24, 2013, at 7:00 PM, Jesse Molina <[email protected]>
>> wrote:
>> >>
>> >>>
>> >>> It is entirely possible that they have multiple servers which provide
>> the web API services, and that one of them was an improper state.
>> >>>
>> >>> I got unlucky.
>> >>>
>> >>> Well... it's still broken right now:
>> >>>
>> >>> api.steampowered.com. is 63.228.223.110
>> >>>
>> >>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&ver
>> >>> sion=0&format=xml
>> >>>
>> >>> <response><success>true</success><up_to_date>false</up_to_date><versi
>> >>> on_is_listable>false</version_is_listable><required_version>1833886</
>> >>> required_version><message>Your server is out of date, please
>> >>> upgrade</message></response>
>> >>>
>> >>> 1833886 is the OLD version.
>> >>>
>> >>>
>> >>>
>> >>> DontWannaName! wrote:
>> >>>> I was able to start my servers just fine. Windows 2008.
>> >>>>
>> >>>> Sent from my iPhone 5
>> >>>>
>> >>>> On Jul 24, 2013, at 6:39 PM, Jesse Molina <[email protected]>
>> wrote:
>> >>>>
>> >>>>>
>> >>>>> It looks like some of the update servers backed out the update or
>> were otherwise in an improper state after the update today.  My auto update
>> system first updated, then downgraded again when the UpToDateCheck version
>> reverted.
>> >>>>>
>> >>>>> Can I get a response from Valve?  Would it be reasonable to expect
>> that a release version could revert, or will versions always be a positive
>> increment, even in the event of a content reversion?
>> >>>>>
>> >>>>> FYI It was more than 30 minutes after the first update that the
>> reversion occurred.  My update check interval is every minute.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> 20130724165401-20228
>> >>>>> Checking: srcds-tf2-MASTER
>> >>>>> srcds-tf2-MASTER: Local steam.inf filepath:
>> >>>>> /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
>> >>>>> srcds-tf2-MASTER: Local version is 1833886
>> >>>>> srcds-tf2-MASTER: Remote UpToDateCheck URL is:
>> >>>>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&v
>> >>>>> ersion=0&format=xml
>> >>>>> srcds-tf2-MASTER: Remote version is: 1844935
>> >>>>> srcds-tf2-MASTER: Result: Installation out of date. Added to
>> updatelist.
>> >>>>>
>> >>>>>
>> >>>>> 20130724173001-23606
>> >>>>> Checking: srcds-tf2-MASTER
>> >>>>> srcds-tf2-MASTER: Local steam.inf filepath:
>> >>>>> /srv/srcds/srcds-tf2-MASTER/tf/steam.inf
>> >>>>> srcds-tf2-MASTER: Local version is 1844935
>> >>>>> srcds-tf2-MASTER: Remote UpToDateCheck URL is:
>> >>>>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&v
>> >>>>> ersion=0&format=xml
>> >>>>> srcds-tf2-MASTER: Remote version is: 1833886
>> >>>>> srcds-tf2-MASTER: Result: Installation out of date. Added to
>> updatelist.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Eric Smith wrote:
>> >>>>>> We've released a mandatory update for TF2. The notes for the
>> update are below. The new version is 1844935.
>> >>>>>>
>> >>>>>> -Eric
>> >>>>>>
>> >>>>>> --------------------------
>> >>>>>>
>> >>>>>> - Ended the Mann Co. Store summer sale
>> >>>>>> - The Summer Claim check is now a rare drop
>> >>>>>> - Medics using the Quick-Fix will now take jump force from Pyros
>> >>>>>> using the Detonator to explosive jump
>> >>>>>> - Fixed a client crash related to missing particle systems
>> >>>>>> - Fixed a server crash when entering Sudden Death mode with only
>> >>>>>> melee weapons
>> >>>>>> - Fixed players sometimes being damaged by doors when they are
>> >>>>>> closing
>> >>>>>> - Fixed soccer/beach balls sometimes blocking Payload carts and
>> >>>>>> trains
>> >>>>>> - Fixed paint can icons not showing the Red/Blue colors correctly
>> >>>>>> - Fixed the Loch-n-Load gun sight not drawing in the correct place
>> >>>>>> - Fixed the Bonk Boy model using the incorrect normals
>> >>>>>> - Updated Cp_Badlands and Koth_Badlands
>> >>>>>>      - Opened the windows around the center point
>> >>>>>>      - Smoothed player clipping around doorways
>> >>>>>>
>> >>>>>> _______________________________________________
>> >>>>>> hlds_announce mailing list
>> >>>>>> [email protected]
>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_annou
>> >>>>>> nce
>> >>>>>
>> >>>>> --
>> >>>>> # Jesse Molina
>> >>>>> # Mail = [email protected]
>> >>>>> # Cell = 1-602-323-7608
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
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>> >>>
>> >>> --
>> >>> # Jesse Molina
>> >>> # Mail = [email protected]
>> >>> # Cell = 1-602-323-7608
>> >>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
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>> >>
>> >> _______________________________________________
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>> please visit:
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>> >>
>> >
>> > --
>> > # Jesse Molina
>> > # Mail = [email protected]
>> > # Cell = 1-602-323-7608
>> >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>> >
>>
>> --
>> # Jesse Molina
>> # Mail = [email protected]
>> # Cell = 1-602-323-7608
>>
>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Thu, 25 Jul 2013 07:15:23 -0700
>> From: James Haikin <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list
>>         <[email protected]>
>> Subject: Re: [hlds] QuickPlay "BETA"
>> Message-ID:
>>         <
>> cacvzohrtnzbopafdc7lf7ejkqcvnnk7wq4a976jpfkyvgy_...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> I would venture it's slow because its in beta, and that's a thing they're
>> trying to solve.
>>
>> Also, the alpha was released before this. Alphas are not release
>> candidates.
>>
>> -James
>>
>>
>> On Wed, Jul 24, 2013 at 5:38 PM, ElitePowered . <[email protected]
>> >wrote:
>>
>> > So uh.......what exactly does this beta change from current quickplay
>> and
>> > how long are we going to wait for the Alpha. The beta is what i think
>> > drives off players. It takes ages to even connect to a server. Don't
>> even
>> > try with friends....it takes even longer. What's the point?
>> >
>> > _______________________________________________
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>> >
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>>
>> End of hlds Digest, Vol 28, Issue 54
>> ************************************
>>
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