Yes, please take this suggestion into consideration. It's a troubling issue.
On Wed, Oct 16, 2013 at 7:25 PM, Kyle Sanderson <[email protected]> wrote: > Using Steam's new Family Sharing feature, Server Bans can be easily > bypassed, along with other Steam based bans. This is due to the fact that > the launched game doesn't use the owner's Account ID, rather the newly > created account id. This impacts CS:GO's banning mechanisms (blocked > friends, abandon match timeout), all Community Server based bans, and many > other community based stat tracking functions. Bypassing bans has been a > rampant problem in TF2 since the game went F2P, and hasn't been addressed > since the change. > > Please add a Function to any public interface so server operators can get > the primary holder AccountID, or glue the Primary User's accountid onto > launched games. The former would be nice to preserve the idea of different > accounts, but this is a pretty significant problem for everyone going > forward... > > Kyle. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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