Yes, please take this suggestion into consideration. It's a troubling issue.


On Wed, Oct 16, 2013 at 7:25 PM, Kyle Sanderson <[email protected]> wrote:

> Using Steam's new Family Sharing feature, Server Bans can be easily
> bypassed, along with other Steam based bans. This is due to the fact that
> the launched game doesn't use the owner's Account ID, rather the newly
> created account id. This impacts CS:GO's banning mechanisms (blocked
> friends, abandon match timeout), all Community Server based bans, and many
> other community based stat tracking functions. Bypassing bans has been a
> rampant problem in TF2 since the game went F2P, and hasn't been addressed
> since the change.
>
> Please add a Function to any public interface so server operators can get
> the primary holder AccountID, or glue the Primary User's accountid onto
> launched games. The former would be nice to preserve the idea of different
> accounts, but this is a pretty significant problem for everyone going
> forward...
>
> Kyle.
>
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