Thanks. I will give that a try the next time I experience it, or a player reports it to me out-of-band.
On Thu, Nov 28, 2013 at 9:22 PM, Kyle Sanderson <[email protected]> wrote: > Reloading basecomm when the bug occurs should determine if it's a > plugin or not (sm plugins reload basecomm). > > Thanks, > Kyle. > >
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