Thanks.  I will give that a try the next time I experience it, or a player
reports it to me out-of-band.

On Thu, Nov 28, 2013 at 9:22 PM, Kyle Sanderson <[email protected]> wrote:

> Reloading basecomm when the bug occurs should determine if it's a
> plugin or not (sm plugins reload basecomm).
>
> Thanks,
> Kyle.
>
>
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