So a few weeks (probably months now, actually) ago all of the in-game client tabs were moved to rely on data from Steam, instead of querying the actual server. Which is fine, this most likely hurt fake players users quite significantly.
However, from what started off as a few players incorrect (4~) has greatly increased. We're up to 14~ phantom slots, as the players clients are broken, or Steam is having trouble keeping up. This results in an actually full server (64/64) showing as 50/64. Client's are now unable to externally queue to join the server, it's actually pretty horrible. If servers are given an unverified leeway of 15% of their verified players, it might be enough to span the gap for those broken steam clients. We run some pretty large servers, so this doesn't impact us as much. Well, besides an endless amount of player reports, which is starting to take it's toll. However, if you're running a TF server with 24 slots, and 10 of them are empty... that's quite the thing. Alternatively, if the max-player defines are increased, that would work as an interim solution. A revert, or fix would be much appreciated. I don't believe this is easily fixable, as Steam's actual up time is around 80%. Kyle. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

