It's done by hand to prevent the message from hitting servers on optional
updates. There haven't been many, which is probably why this is forgotten.

Kyle.
On 30 Jan 2014 11:41, "Andre Müller" <[email protected]> wrote:

> The last year I had two times (could not remind exactly) issues with the
> version numbers. I think it was 5 minutes after an update and the
> UpToDateCheck said that the server was up-to-date. Is UpToDateCheck with
> every mod/server synchronized?
>
>
> 2014-01-30 Fletcher Dunn <[email protected]>:
>
>>  The UpToDateCheck webapi is served directly by the same server that
>> sends out-of-date info to the gameservers.
>>
>>
>>
>> Can you clarify exactly what problems you have seen?
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Andre Müller
>> *Sent:* Thursday, January 30, 2014 10:20 AM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] GetServersAtAddress Steam API broken
>>
>>
>>
>> Is there also a plan to synchronize UpToDateCheck with your masterserver?
>> Sometimes the version is updated a little bit late.
>>
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>
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