It's done by hand to prevent the message from hitting servers on optional updates. There haven't been many, which is probably why this is forgotten.
Kyle. On 30 Jan 2014 11:41, "Andre Müller" <[email protected]> wrote: > The last year I had two times (could not remind exactly) issues with the > version numbers. I think it was 5 minutes after an update and the > UpToDateCheck said that the server was up-to-date. Is UpToDateCheck with > every mod/server synchronized? > > > 2014-01-30 Fletcher Dunn <[email protected]>: > >> The UpToDateCheck webapi is served directly by the same server that >> sends out-of-date info to the gameservers. >> >> >> >> Can you clarify exactly what problems you have seen? >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Andre Müller >> *Sent:* Thursday, January 30, 2014 10:20 AM >> >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] GetServersAtAddress Steam API broken >> >> >> >> Is there also a plan to synchronize UpToDateCheck with your masterserver? >> Sometimes the version is updated a little bit late. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

