It's long time ago:
http://www.mail-archive.com/[email protected]/msg04837.html


2014-01-30 Fletcher Dunn <[email protected]>:

>  Correct, that WebAPI will not report out-of-date for optional updates.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Kyle Sanderson
> *Sent:* Thursday, January 30, 2014 11:50 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] GetServersAtAddress Steam API broken
>
>
>
> It's done by hand to prevent the message from hitting servers on optional
> updates. There haven't been many, which is probably why this is forgotten.
>
> Kyle.
>
> On 30 Jan 2014 11:41, "Andre Müller" <[email protected]> wrote:
>
> The last year I had two times (could not remind exactly) issues with the
> version numbers. I think it was 5 minutes after an update and the
> UpToDateCheck said that the server was up-to-date. Is UpToDateCheck with
> every mod/server synchronized?
>
>
>
> 2014-01-30 Fletcher Dunn <[email protected]>:
>
> The UpToDateCheck webapi is served directly by the same server that sends
> out-of-date info to the gameservers.
>
>
>
> Can you clarify exactly what problems you have seen?
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andre Müller
> *Sent:* Thursday, January 30, 2014 10:20 AM
>
>
> *To:* Half-Life dedicated Win32 server mailing list
>
> *Subject:* Re: [hlds] GetServersAtAddress Steam API broken
>
>
>
> Is there also a plan to synchronize UpToDateCheck with your masterserver?
> Sometimes the version is updated a little bit late.
>
>
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