Oops, guess I posted to the mailing list after-all.
Hopefully nobody DoS's my URLs.

On Fri, Feb 7, 2014 at 10:04 AM, Weasels Lair <[email protected]> wrote:
> Mike -
>
> Hope you do not mind the directly-reply (instead of through the list).
>  I didn't necessarily want to post all this publicly.
>
> Obviously, HTML-based MOTD's are the key for this type of thing.
> Unfortunately, players can disable display of HTML-based MOTD's on
> their clients.  So, there's no 100% guarantee that players will see
> it.
>
> Instead of putting the HTML text directly into the "motd.txt" file,
> you can put just a single line in the "motd.txt" file that is the URL
> of where to the client should go retreive the real motd information.
> For example, on my TF2 servers I might put just this single line in
> the "motd.txt" file:
>
> http://games.weaselslair.com/motd-rules.html
>
> Obviously, that is a pointer to a web-page that I control.  It can be
> on any web-site you like.  From there, you can link to anything you
> like.  Maybe the initial page is just a table-of-contents for multiple
> pages with more detail on various rules or other information.  For
> example, on my TF2 servers there are several URL's that players have
> access to via the MOTD:
>
> http://games.weaselslair.com/motd-rules.html
> http://games.weaselslair.com/motd-info-tf2.html
> http://games.weaselslair.com/motd-cmds-tf2.html
>
>
> On a related note, for players that have HTML-based motd's disabled,
> they will see the content of the "motd_text.txt" file instead of going
> to that URL.  So, in the "motd_text.txt" file, is a smaller, simpler
> sub-set of the rules or other information - in plain (unformatted)
> text.
>
> Hope this helps, if you have any other related questions regarding
> this, please do not be afraid to ask.
>
> - Weasel
>
> On Fri, Feb 7, 2014 at 9:41 AM, Mike Vail <[email protected]> wrote:
>> Hello Fellow Admins,
>>
>> Our community's list of rules and other info I want listed on the MOTD of 
>> our TF2 servers is too much to list in the motd.txt file. It's really not 
>> that much stuff, but Valve restricts the file size of motd.txt so much that 
>> when incorporating all I need to put in there, the file exceeds the limit of 
>> what it can be and the MOTD appears blank, even though there's text in the 
>> file. I don't know why they do this!!!!!

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