The account ID is always used to get the latest IP:port combo. If that account 
ID isn’t being used anymore, clients will continue to check for a game server 
at the last known IP and port, but the favorites list entry will never be 
updated. Clients never update the account ID in the favorites list once it’s 
set.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Mart-Jan Reeuwijk
Sent: Tuesday, March 11, 2014 4:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 servers disappearing from favorites and losing Steam 
connection


So in short, all the users have been merged to 1 server.

Hmm, if cutting down on servers, that can be a tactic to get all ppl to 1 
server.

Question is, if a server is logged into a account, and then sometime later gets 
another account on the same IP, does that get the entry to be updated on the 
client, or will if another IP logs in (later/after that same IP gets populated 
with a new server) it be moved to that new IP?


________________________________
From: Tony Paloma <[email protected]<mailto:[email protected]>>
To: 'Half-Life dedicated Win32 server mailing list' 
<[email protected]<mailto:[email protected]>>
Sent: Tuesday, 11 March 2014, 23:26
Subject: Re: [hlds] TF2 servers disappearing from favorites and losing Steam 
connection

No, there’s no way to revert the damage caused by the mistake.

Say a user has two of your game servers on their favorites list. One with IP 
1.1.1.1 and another with IP 2.2.2.2. What happens is the Steam client initially 
sees the server at IP 1.1.1.1 has game server account 1 set, so it records 
that. It also sees 2.2.2.2 is not logged in with a game server account, so it 
makes no change to that entry. Then after some time your game server at IP 
2.2.2.2 restarts and logs in to account 1, stealing it from IP 1.1.1.1. 
Eventually, Steam clients will see this and update the 1.1.1.1 entry to 2.2.2.2 
which means they lose the 1.1.1.1 entry. This is the intended behavior of the 
current design. Essentially you can only have one entry in your favorites list 
per game server account.

From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]] On Behalf Of Setup1337 ?
Sent: Tuesday, March 11, 2014 9:22 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 servers disappearing from favorites and losing Steam 
connection

OK, now that the sv_setsteamaccount is properly configured on all our servers, 
disappearing has stopped.

However, it still requires me and anyone else to manually re-add the servers 
that disappeared. That has had a huge popularity hit.

Did this faulty configuration really cause every single player who entered the 
server to get the server permanently deleted from their favorites? Is there any 
way to revert that?
________________________________
Date: Sun, 9 Mar 2014 13:56:21 -0700
From: [email protected]<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>
Subject: Re: [hlds] TF2 servers disappearing from favorites and losing Steam 
connection
Tony can you add the sv_registration_message and sv_registration_successful 
counterparts for steam accounts? It would be useful to debug these issues.

On Sun, Mar 9, 2014 at 12:14 PM, Tony Paloma 
<[email protected]<mailto:[email protected]>> wrote:
This is what would happen if you had two servers trying to login to the same 
account. Check that you don’t.

From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Setup1337 ?
Sent: Saturday, March 08, 2014 10:18 PM
To: [email protected]<mailto:[email protected]>
Subject: [hlds] TF2 servers disappearing from favorites and losing Steam 
connection

Ever since we enabled sv_setsteamaccount in our servers, they have been 
randomly disappearing from the favorites list of our regulars (including mine).

Also, servers are losing connection to the registered Steam account after only 
like 30 minutes or so. Connected clients also get dropped at random with error 
code 6.

Is anyone else having this issue?

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