Ok, that's it then. Not sure why no announcement. But, if it's not "mandatory" server-side stuff - I'm cool.
My client did eventually update - after reboot. It seemed to think TF2 was still "running" - even though it was not (and could not find any HL2.EXE or similar process running on the client. Anyway, a reboot got the client-side to finish. It said it downloaded like ~42-MB of stuff for the TF2 client. Not sure what was up with the first update check on the server saying there as ~100-MB of stuff to download. Maybe some of that is because it's not compressed content on the server-side, or there was some update not TF2-specific and general SRCDS or something. or maybe somebody checked something into the wrong repo on the back end, and figured-out they made a mistake an pulled-it. Anyway, with the updated TF2 client now, I can still connect to non-updated TF2 servers. So, more confusing that breaking anything (from what I see). On Sat, Apr 19, 2014 at 2:53 PM, marcov cruzado <[email protected]>wrote: > Patch notes > > No patch notes were given. > Undocumented Changes > > - Added ETF2L 6v6 Season > 17<http://wiki.teamfortress.com/w/index.php?title=Tournament_Medal_-_ETF2L_6v6_Tournament_%28Season_17%29&action=edit&redlink=1>and > ETF2L > Highlander Season > 5<http://wiki.teamfortress.com/w/index.php?title=Tournament_Medal_-_ETF2L_Highlander_Tournament_%28Season_5%29&action=edit&redlink=1>medals. > > > > 2014-04-19 17:46 GMT-04:00 Weasels Lair <[email protected]>: > >> I don't actually see any announcement in TF2 update page about an update. >> But, my Steam client today said that it needed to download and install a >> TF2 update. So, I let that commence, and went to check my TF2 servers. >> >> On the server side, it looked like there was about ~100-MB of stuff to >> download, but it errored-out. Then, I noticed the client-side update >> errored-out also. >> >> I ran the update on the server-side again, and this time it said >> "Success! App '232250' already up to date." - as if there was no longer any >> mystery ~100-MB update? Thankfully, I didn't run this against my >> production servers yet - just a test instance. >> >> The client-side update keeps cycling between "Updating" and "Queued" like >> repeatedly in a way I have not seen before. >> >> I am hoping this is not a repeat of what happened to Counter-Strike the >> other day - or anything remotely similar? >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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