If needs-be I can host some servers in canada and france with ddos mitigation. 
Let me know if that would help.

Dan


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-------- Original message --------
From: [email protected] 
Date:12/05/2014  8:18 AM  (GMT+00:00) 
To: [email protected] 
Subject: hlds Digest, Vol 37, Issue 15 

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Today's Topics:

   1. Re: Need more dedicated server for "Fistful-of-Frags" (FoF)!
      (Kevin)
   2. Re: Need more dedicated server for "Fistful-of-Frags" (FoF)!
      (Weasels Lair)
   3. Re: FYI: Fistful of Frags, steam_appid.txt problems (Jesse Molina)
   4. Re: Need more dedicated server for "Fistful-of-Frags" (FoF)!
      (Mike Vail)


----------------------------------------------------------------------

Message: 1
Date: Sun, 11 May 2014 22:05:41 -0400
From: Kevin <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Need more dedicated server for "Fistful-of-Frags"
        (FoF)!
Message-ID: <[email protected]>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

On 5/11/2014 10:04 PM, Weasels Lair wrote:
> Funny (or maybe not funny) you should mention that.  My VPS got 
> shut-down last-night by my hosting provider because there was "Traffic 
> size:[627 Mbit/sec]".  I am not certain if it was an "actual" DDoS 
> attack, or just the fact that there was so much demand for FoF 
> servers.  I had 8 FoF servers running, and all were PACKED (0 slots 
> available) most of the time they were on-line.  Since there are way 
> more servers for FoF available now, I backed my hosting down to just 3 
> FoF game-server instances. So far the traffic has not been a problem.
>
> I think most hosting providers see a large amount of traffic using UDP 
> and ports they do not recognize, and assume it is a DDoS.
>
> We shall see if my problem recurs.
>
>
>
> On Sun, May 11, 2014 at 6:11 PM, Kevin <[email protected] 
> <mailto:[email protected]>> wrote:
>
>     On 5/10/2014 2:51 PM, Weasels Lair wrote:
>>     Any server-operators out there looking for another Source-based
>>     game to play (and more importantly HOST)?
>>
>>     "Fistful of Frags" could use your help.  FoF launched (for FREE)
>>     on Steam yesterday, and the response has been overwhelming.
>>
>>     The down-side to that, is frankly there just are not enough
>>     dedicated servers to keep-up with the demand.  There are over 200
>>     player-slots of dedicated servers - but that apparently just is
>>     not enough!
>>
>>     FoF is basically a "reboot" of the older FoF "sourcemod" - moved
>>     over to Steam.  The Steam version of FoF is kind-of stripped-down
>>     right now to just death-match and team-based death-match.
>>
>>     Even so, it is very fun to play (especially four-team DM).
>>
>>     However, being a free game (put-together by unpaid volunteers),
>>     the FoF dev team simply can not afford to bring-up enough servers
>>     to keep up with demand. I have personally helped-out by hosting 8
>>     servers instances myself (up from my planned 3).
>>
>>     Obviously, it runs on SRCDS and uses SteamCMD/SteamPipe for
>>     installation/content delivery.  So, it essentially installs just
>>     like any SRCDS game, and is compatible with SourceMod, etc.
>>
>>     Steam store page (where to get client to install):
>>     http://store.steampowered.com/app/265630
>>
>>     Steam community "hub" for FoF (discussion groups, etc.):
>>     http://steamcommunity.com/app/265630
>>
>>     Steam "official" group page (update history, etc.):
>>     http://steamcommunity.com/games/fof
>>
>>     Any help appreciated!
>>
>>
>>     _______________________________________________
>>     To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>>     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>     Anyone else getting (D)DoS attacked hosting this game? I just got
>     an email, and my US servers were just hit with an attack. My EU
>     servers were attacked the same day I put them up. Luckily my US
>     server has mitigation, but I had to leave my EU servers down for
>     now. How can someone try to attack servers on a free mod, it isn't
>     like we have pay to win, ads, or even reserved slots on our servers.
>
>     _______________________________________________
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>     archives, please visit:
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>
>
>
>
> _______________________________________________
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> visit:
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our full 7 FoF servers were only utilizing 30Mbit(with rates allowing as 
much bandwidth as possible). Sounds like an attack to me.
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Message: 2
Date: Sun, 11 May 2014 19:06:38 -0700
From: Weasels Lair <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Need more dedicated server for "Fistful-of-Frags"
        (FoF)!
Message-ID:
        <caepdgad6ehfr4qrtoi6ja3kkdeb6ckh6iv49z0lp8kycscv...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

I am not sure that game/mod-specific ban system is still in place in the
new Steam version.  But, I will double-check with the developer (R_Yell) on
that.

PS: I didn't like that much either, and was able to block it by just
preventing that domain name from resolving on my server with a hosts file.
 But again, I do not think that is necessary any more.


On Sun, May 11, 2014 at 7:03 PM, Jesse Molina <[email protected]> wrote:

>
> I really don't know a lot about the history behind this mod, but I
> immediately noticed that it has a built-in hard-coded global ban system
> which can't be disabled by the local admin.  Very disturbing.
>
> http://www.fistful-of-frags.com/bbs/viewtopic.php?f=19&t=1471
>
> Other things I've read on their forum and elsewhere lead me to believe
> some of the devs on this mod are rather juvenile. It seems likely they have
> attracted some amount of negative publicity.
>
>
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Message: 3
Date: Sun, 11 May 2014 19:21:51 -0700
From: Jesse Molina <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>,  Half-Life dedicated Linux server
        mailing list <[email protected]>
Subject: Re: [hlds] FYI: Fistful of Frags, steam_appid.txt problems
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed


Hi, thanks for bringing this back to my attention.

So, I was sorta wrong. It's not the format of the file. It actually is 
the wrong AppID in the file, but it wasn't a problem of my doing. You 
were correct that the wrong APPID was in the wrong file.

FoF Client APPID = 265630
FoF Server AppID = 295230

The default steam_appid.txt files as distributed with SteamCMD are as 
follows:

-->cat ~/srcds/fof-MASTER/steam_appid.txt
295230
-->cat ~/srcds/fof-MASTER/fof/steam_appid.txt
265630

This seems to make sense, but it's wrong and will prevent a server from 
serving clients.

If you start a normal server installation, it appears to immediately 
overwrite the steam_appid.txt in the root of the installation with the 
Client APPID, so both files end up having APPID 265630 in them.

However, I use a symlinked installation type server (my wrench script), 
and the master installation files are read-only, to prevent servers from 
modifying the files. Because the server can't change this master file 
when it starts, client authorization fails.

The solution is to delete the steam_appid.txt symlink and replace it 
with a real file.

The file needs to be fixed upstream.



On 5/11/14, 18:58, big john wrote:
>
> It's because your using the wrong appid the server appid is 295230
>
> On May 11, 2014 8:36 PM, "Jesse Molina" <[email protected] 
> <mailto:[email protected]>> wrote:
>
>
>     I tried to set up a FoF server last night and was having problems.
>
>     I was getting these errors, and was unable to connect to the
>     server from my client.
>
>     Client:
>     STEAM validation rejected
>
>     Console:
>     S3: Client connected with ticket for the wrong game: UserID: 2
>     S3: Client connected with ticket for the wrong game: UserID: 2
>
>
>
>     This appears to be some nonsense with the default steam_appid.txt
>     (server APPID) in the root of the installation.  There is also a
>     fof/steam_appid.txt (client APPID) file, but that file is fine.
>
>     fof/steam_appid.txt has no end-of-line, and the server
>     steam_appid.txt has a DOS end-of-line.
>
>     I simply deleted the default steam_appid.txt file and replaced it
>     with a new one and it works fine. I guess the DOS line feed/end is
>     a problem.
>
>     This may only be a problem on Linux, but I'm sending it out anyway
>     as an FYI.
>
>
>
>     _______________________________________________
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>     archives, please visit:
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>
>
>
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------------------------------

Message: 4
Date: Mon, 12 May 2014 00:18:31 -0700
From: Mike Vail <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Need more dedicated server for "Fistful-of-Frags"
        (FoF)!
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

Someone on this list said they was able to load Sourcebans with MM:S and SM 
working using the latest snapshots. I took a chance and installed MM:S and SM 
on my Windows 2008 based FOF servers. I was never able to get SM to load. MMS 
did load. Prior to doing this, not a single crash. Now all four serverd have 
crashed numerous times and wouldn't auto-restart. I'm back to vanilla now and 
not a crash for the past few hours. 

Just an FYI to you all.
Mike

Mike Vail <[email protected]> wrote:

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