If needs-be I can host some servers in canada and france with ddos mitigation. Let me know if that would help.
Dan Sent from Samsung Mobile -------- Original message -------- From: [email protected] Date:12/05/2014 8:18 AM (GMT+00:00) To: [email protected] Subject: hlds Digest, Vol 37, Issue 15 Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: Need more dedicated server for "Fistful-of-Frags" (FoF)! (Kevin) 2. Re: Need more dedicated server for "Fistful-of-Frags" (FoF)! (Weasels Lair) 3. Re: FYI: Fistful of Frags, steam_appid.txt problems (Jesse Molina) 4. Re: Need more dedicated server for "Fistful-of-Frags" (FoF)! (Mike Vail) ---------------------------------------------------------------------- Message: 1 Date: Sun, 11 May 2014 22:05:41 -0400 From: Kevin <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)! Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" On 5/11/2014 10:04 PM, Weasels Lair wrote: > Funny (or maybe not funny) you should mention that. My VPS got > shut-down last-night by my hosting provider because there was "Traffic > size:[627 Mbit/sec]". I am not certain if it was an "actual" DDoS > attack, or just the fact that there was so much demand for FoF > servers. I had 8 FoF servers running, and all were PACKED (0 slots > available) most of the time they were on-line. Since there are way > more servers for FoF available now, I backed my hosting down to just 3 > FoF game-server instances. So far the traffic has not been a problem. > > I think most hosting providers see a large amount of traffic using UDP > and ports they do not recognize, and assume it is a DDoS. > > We shall see if my problem recurs. > > > > On Sun, May 11, 2014 at 6:11 PM, Kevin <[email protected] > <mailto:[email protected]>> wrote: > > On 5/10/2014 2:51 PM, Weasels Lair wrote: >> Any server-operators out there looking for another Source-based >> game to play (and more importantly HOST)? >> >> "Fistful of Frags" could use your help. FoF launched (for FREE) >> on Steam yesterday, and the response has been overwhelming. >> >> The down-side to that, is frankly there just are not enough >> dedicated servers to keep-up with the demand. There are over 200 >> player-slots of dedicated servers - but that apparently just is >> not enough! >> >> FoF is basically a "reboot" of the older FoF "sourcemod" - moved >> over to Steam. The Steam version of FoF is kind-of stripped-down >> right now to just death-match and team-based death-match. >> >> Even so, it is very fun to play (especially four-team DM). >> >> However, being a free game (put-together by unpaid volunteers), >> the FoF dev team simply can not afford to bring-up enough servers >> to keep up with demand. I have personally helped-out by hosting 8 >> servers instances myself (up from my planned 3). >> >> Obviously, it runs on SRCDS and uses SteamCMD/SteamPipe for >> installation/content delivery. So, it essentially installs just >> like any SRCDS game, and is compatible with SourceMod, etc. >> >> Steam store page (where to get client to install): >> http://store.steampowered.com/app/265630 >> >> Steam community "hub" for FoF (discussion groups, etc.): >> http://steamcommunity.com/app/265630 >> >> Steam "official" group page (update history, etc.): >> http://steamcommunity.com/games/fof >> >> Any help appreciated! >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > Anyone else getting (D)DoS attacked hosting this game? I just got > an email, and my US servers were just hit with an attack. My EU > servers were attacked the same day I put them up. Luckily my US > server has mitigation, but I had to leave my EU servers down for > now. How can someone try to attack servers on a free mod, it isn't > like we have pay to win, ads, or even reserved slots on our servers. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds our full 7 FoF servers were only utilizing 30Mbit(with rates allowing as much bandwidth as possible). Sounds like an attack to me. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20140511/55b7a7df/attachment-0001.html> ------------------------------ Message: 2 Date: Sun, 11 May 2014 19:06:38 -0700 From: Weasels Lair <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)! Message-ID: <caepdgad6ehfr4qrtoi6ja3kkdeb6ckh6iv49z0lp8kycscv...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" I am not sure that game/mod-specific ban system is still in place in the new Steam version. But, I will double-check with the developer (R_Yell) on that. PS: I didn't like that much either, and was able to block it by just preventing that domain name from resolving on my server with a hosts file. But again, I do not think that is necessary any more. On Sun, May 11, 2014 at 7:03 PM, Jesse Molina <[email protected]> wrote: > > I really don't know a lot about the history behind this mod, but I > immediately noticed that it has a built-in hard-coded global ban system > which can't be disabled by the local admin. Very disturbing. > > http://www.fistful-of-frags.com/bbs/viewtopic.php?f=19&t=1471 > > Other things I've read on their forum and elsewhere lead me to believe > some of the devs on this mod are rather juvenile. It seems likely they have > attracted some amount of negative publicity. > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20140511/849ad406/attachment-0001.html> ------------------------------ Message: 3 Date: Sun, 11 May 2014 19:21:51 -0700 From: Jesse Molina <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]>, Half-Life dedicated Linux server mailing list <[email protected]> Subject: Re: [hlds] FYI: Fistful of Frags, steam_appid.txt problems Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi, thanks for bringing this back to my attention. So, I was sorta wrong. It's not the format of the file. It actually is the wrong AppID in the file, but it wasn't a problem of my doing. You were correct that the wrong APPID was in the wrong file. FoF Client APPID = 265630 FoF Server AppID = 295230 The default steam_appid.txt files as distributed with SteamCMD are as follows: -->cat ~/srcds/fof-MASTER/steam_appid.txt 295230 -->cat ~/srcds/fof-MASTER/fof/steam_appid.txt 265630 This seems to make sense, but it's wrong and will prevent a server from serving clients. If you start a normal server installation, it appears to immediately overwrite the steam_appid.txt in the root of the installation with the Client APPID, so both files end up having APPID 265630 in them. However, I use a symlinked installation type server (my wrench script), and the master installation files are read-only, to prevent servers from modifying the files. Because the server can't change this master file when it starts, client authorization fails. The solution is to delete the steam_appid.txt symlink and replace it with a real file. The file needs to be fixed upstream. On 5/11/14, 18:58, big john wrote: > > It's because your using the wrong appid the server appid is 295230 > > On May 11, 2014 8:36 PM, "Jesse Molina" <[email protected] > <mailto:[email protected]>> wrote: > > > I tried to set up a FoF server last night and was having problems. > > I was getting these errors, and was unable to connect to the > server from my client. > > Client: > STEAM validation rejected > > Console: > S3: Client connected with ticket for the wrong game: UserID: 2 > S3: Client connected with ticket for the wrong game: UserID: 2 > > > > This appears to be some nonsense with the default steam_appid.txt > (server APPID) in the root of the installation. There is also a > fof/steam_appid.txt (client APPID) file, but that file is fine. > > fof/steam_appid.txt has no end-of-line, and the server > steam_appid.txt has a DOS end-of-line. > > I simply deleted the default steam_appid.txt file and replaced it > with a new one and it works fine. I guess the DOS line feed/end is > a problem. > > This may only be a problem on Linux, but I'm sending it out anyway > as an FYI. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ------------------------------ Message: 4 Date: Mon, 12 May 2014 00:18:31 -0700 From: Mike Vail <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)! Message-ID: <[email protected]> Content-Type: text/plain; charset="utf-8" Someone on this list said they was able to load Sourcebans with MM:S and SM working using the latest snapshots. I took a chance and installed MM:S and SM on my Windows 2008 based FOF servers. I was never able to get SM to load. MMS did load. Prior to doing this, not a single crash. Now all four serverd have crashed numerous times and wouldn't auto-restart. I'm back to vanilla now and not a crash for the past few hours. Just an FYI to you all. Mike Mike Vail <[email protected]> wrote: >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20140512/030aa5cb/attachment.html> ------------------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 37, Issue 15 ************************************
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

