Equally as bad is the way this is killing the mapping community of TF2. Community servers used to host custom maps a lot more, but thanks to quick play that has caused a complete flip. Now it's hard to find a server willing to host.
At this point why should mappers even concern themselves with TF2 when the new system is working against them? On May 30, 2014 2:54 PM, "ics" <[email protected]> wrote: > I can tell you about the status of community servers regarding quickplay - > it's really sad to see it in the state as it is now. I lost my interest to > TF2 back in january or so due to this quickplay change and i'm _this close_ > to lose my interest completely. I feel abandoned as a person who rans > servers for free and doesn't tease the players with any crap and propably > i'm not alone. I can spend the 152€ a month to something quite else instead > of doing what i do now. > > Current status has gone from normal to bad. As a company, it really would > suck to lose people like me who have been around nearly 10 years, helping > your games to grow by hosting servers and providing players a place to > stay, enjoy the game and on the side have a good feeling about the thing i > do. > > Don't prove everyone right that it's better way to throw money at servers > and host everything yourself. Because that is the way Valve is right now > going for, isn't it? It will help on short term but not for long term, and > Valve games tend to have lifespan of years but i doubht that with current > rate there will be too many communities left if you don't support them in > any way. > > Thanks. > > -ics > > Jason Tango kirjoitti: > >> Dear TF2 team, >> >> Would it be possible for you to communicate a status as to if/when the >> quickplay changes you made four months ago will be reverted to allow all >> community servers to be included in quickplay again by default? >> >> Fletcher Dunn had stated when this change was made that it would be >> temporary, yet four months later as community server after community server >> dies out, we've had zero communication on the subject from the TF2 team. >> >> Why are you no longer talking to server operators? >> >> Please, guys - communicate to the server community that has supported the >> game for so many years. If this is going to be the "default" quickplay >> configuration from now on, at least let us know so we can start shutting >> off servers as opposed to continuing to pay for hardware in the hopes that >> we'll be treated fairly again. We're hanging on here and financially >> supporting servers in the hopes that we'll be able to fill them again >> someday soon, but if there's no more hope left for us, at least let us know. >> >> Thank you. >> >> - JT >> >> P.S. If I could express to you the extreme sense of hopelessness you are >> imposing on the good communities that have built themselves around TF2, I >> would. We love this game, and we see the "culture" that so attracted us to >> it for all these years slipping away. Please consider the harm you're doing >> to the "good" communities out there but effectively diverting half of the >> player traffic away from even finding us. Spending years building a >> community only to have the rug pulled out from under us has depressed some >> of our members so much that they've walked away from the game all together. >> These are long-term TF2 players who - if they can't play on the community >> servers they helped build - are not going to play anymore at all. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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