Mine shows community servers as default but honestly i can't remember if i
switched it in the past.


2014-06-03 19:01 GMT+02:00 Daniel Barreiro <smelly.feet.you.h...@gmail.com>:

> Are you saying they fixed it?
>
>
> On Tue, Jun 3, 2014 at 12:59 PM, ics <i...@ics-base.net> wrote:
>
>> Did someone at Valve did something other than changing the setting from
>> official to community, after reading our messages because vs the past 3
>> months, i have now 300% increase on players and if this keeps up, things go
>> back to normal as they were before the change was made.
>>
>> -ics
>>
>> Robert Paulson kirjoitti:
>>
>>> No we don't have access to binaries on both ends.We cannot get players
>>> to use client modifications because even if they were willing to download
>>> it, they would get vacced.
>>>
>>> The ad exploit from what I heard was a one time client bug where the big
>>> motd did not check the motd cvar. Removing community servers from quickplay
>>> was laziness and not due to any technical impossibility.
>>>
>>> If Valve wants a game free of community servers then they should do that
>>> in their newer games. Can you imagine the outrage that would happen if EA
>>> pulled the same stunt on Battlefield by throwing all community servers off
>>> the main list?
>>>
>>>
>>> On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt <eliw...@gmail.com <mailto:
>>> eliw...@gmail.com>> wrote:
>>>
>>>     Replied to the last message, I'll post this here too.
>>>
>>>     Well, we know from experience just how good Valve is at keeping a
>>>     lid on things (case in point HL3) so I doubt they're going to
>>>     acknowledge this in any way unless they see fit to, not because
>>>     we're disgruntled and asking for information.
>>>
>>>     And for what it's worth, everyone (who's opinion on this list is
>>>     worth a damn) has thrown out the point that "we're the ones
>>>     providing the servers for Valve, we're the ones who give their
>>>     players a place to play etc etc" - but what I think is going
>>>     unnoticed here is the fact that Valve is obviously taking steps
>>>     (and increasingly larger ones) to nullify that argument in it's
>>>     entirety.
>>>
>>>     Perhaps it's time to examine the possibility that Valve is very
>>>     purposefully forcing community run servers into the minority
>>>     because they're straight tired of having to play code-counter-code
>>>     withe people like the fuckjobs who programmed plugins to force ads
>>>     down players throats and other like-minded stains.
>>>
>>>     We've got the binaries on both ends, and Valve knows this. It's
>>>     virtually impossible to stop people from being fuckjobs with
>>>     access to both binaries, so let [Valve] just diminish the
>>>     footprint the fuckjobs get access by about 90% by forcing people
>>>     into the servers we can afford to run now that we've monetized TF2.
>>>
>>>     If I was Valve and I made this decision, I wouldn't give a piss
>>>     whether people who run servers are upset by this or threaten to
>>>     pull their servers offline because of this decision, because
>>>     that's the direction I wanted to force you in anyway.
>>>
>>>     Just a thought.
>>>
>>>
>>>     On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson
>>>     <thepauls...@gmail.com <mailto:thepauls...@gmail.com>> wrote:
>>>
>>>         Making a new thread because replies are being blocked with
>>>         "Message body is too big: 41090 bytes with a limit of 40 KB".
>>>
>>>         Complaints here have historically gone ignored but it doesn't
>>>         mean it is a bad idea to keep the issue in the spotlight here
>>>         as well.
>>>
>>>         Just make sure you also contact Valve directly.
>>>         http://valvesoftware.com/email.php
>>>         Some people say Fletcher is in charge of TF2 now so email him
>>> too.
>>>
>>>         We're really past the point in asking Valve for an "answer".
>>>         The answer is probably the same as before: a handful of
>>>         servers ruined the experience for a few new players and some
>>>         lazy players who couldn't be bothered to type valve in the tags.
>>>
>>>         So they threw in some useless features like quickpick and
>>>         released server migrations at the same time to shut you up
>>>         before you realize your community was also going to get
>>>         screwed so there would be no huge public outrage.
>>>
>>>         What needs to be done now is to get someone at Valve to
>>>         realize that this change did more harm than good and there is
>>>         evidence to prove it.
>>>
>>>         Any other argument we bring up they will consider it biased
>>>         because we host servers and somehow that means we don't care
>>>         about players.
>>>
>>>         Ever since the change, global TF2 player counts have steadily
>>>         been dropping. Peaks have dipped from 82k to 71k, a 15% loss.
>>>         And summer vacation has already started as you can see from
>>>         the weekday player counts.
>>>
>>>         http://www.steamgraph.net/index.php?action=graph&jstime=
>>> 1&appid=440&from=1388563200000&to=End+Time
>>>
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>>>
>>>
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>>>
>>>
>>>
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>>
>>
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