Mine shows community servers as default but honestly i can't remember if i switched it in the past.
2014-06-03 19:01 GMT+02:00 Daniel Barreiro <smelly.feet.you.h...@gmail.com>: > Are you saying they fixed it? > > > On Tue, Jun 3, 2014 at 12:59 PM, ics <i...@ics-base.net> wrote: > >> Did someone at Valve did something other than changing the setting from >> official to community, after reading our messages because vs the past 3 >> months, i have now 300% increase on players and if this keeps up, things go >> back to normal as they were before the change was made. >> >> -ics >> >> Robert Paulson kirjoitti: >> >>> No we don't have access to binaries on both ends.We cannot get players >>> to use client modifications because even if they were willing to download >>> it, they would get vacced. >>> >>> The ad exploit from what I heard was a one time client bug where the big >>> motd did not check the motd cvar. Removing community servers from quickplay >>> was laziness and not due to any technical impossibility. >>> >>> If Valve wants a game free of community servers then they should do that >>> in their newer games. Can you imagine the outrage that would happen if EA >>> pulled the same stunt on Battlefield by throwing all community servers off >>> the main list? >>> >>> >>> On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt <eliw...@gmail.com <mailto: >>> eliw...@gmail.com>> wrote: >>> >>> Replied to the last message, I'll post this here too. >>> >>> Well, we know from experience just how good Valve is at keeping a >>> lid on things (case in point HL3) so I doubt they're going to >>> acknowledge this in any way unless they see fit to, not because >>> we're disgruntled and asking for information. >>> >>> And for what it's worth, everyone (who's opinion on this list is >>> worth a damn) has thrown out the point that "we're the ones >>> providing the servers for Valve, we're the ones who give their >>> players a place to play etc etc" - but what I think is going >>> unnoticed here is the fact that Valve is obviously taking steps >>> (and increasingly larger ones) to nullify that argument in it's >>> entirety. >>> >>> Perhaps it's time to examine the possibility that Valve is very >>> purposefully forcing community run servers into the minority >>> because they're straight tired of having to play code-counter-code >>> withe people like the fuckjobs who programmed plugins to force ads >>> down players throats and other like-minded stains. >>> >>> We've got the binaries on both ends, and Valve knows this. It's >>> virtually impossible to stop people from being fuckjobs with >>> access to both binaries, so let [Valve] just diminish the >>> footprint the fuckjobs get access by about 90% by forcing people >>> into the servers we can afford to run now that we've monetized TF2. >>> >>> If I was Valve and I made this decision, I wouldn't give a piss >>> whether people who run servers are upset by this or threaten to >>> pull their servers offline because of this decision, because >>> that's the direction I wanted to force you in anyway. >>> >>> Just a thought. >>> >>> >>> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson >>> <thepauls...@gmail.com <mailto:thepauls...@gmail.com>> wrote: >>> >>> Making a new thread because replies are being blocked with >>> "Message body is too big: 41090 bytes with a limit of 40 KB". >>> >>> Complaints here have historically gone ignored but it doesn't >>> mean it is a bad idea to keep the issue in the spotlight here >>> as well. >>> >>> Just make sure you also contact Valve directly. >>> http://valvesoftware.com/email.php >>> Some people say Fletcher is in charge of TF2 now so email him >>> too. >>> >>> We're really past the point in asking Valve for an "answer". >>> The answer is probably the same as before: a handful of >>> servers ruined the experience for a few new players and some >>> lazy players who couldn't be bothered to type valve in the tags. >>> >>> So they threw in some useless features like quickpick and >>> released server migrations at the same time to shut you up >>> before you realize your community was also going to get >>> screwed so there would be no huge public outrage. >>> >>> What needs to be done now is to get someone at Valve to >>> realize that this change did more harm than good and there is >>> evidence to prove it. >>> >>> Any other argument we bring up they will consider it biased >>> because we host servers and somehow that means we don't care >>> about players. >>> >>> Ever since the change, global TF2 player counts have steadily >>> been dropping. Peaks have dipped from 82k to 71k, a 15% loss. >>> And summer vacation has already started as you can see from >>> the weekday player counts. >>> >>> http://www.steamgraph.net/index.php?action=graph&jstime= >>> 1&appid=440&from=1388563200000&to=End+Time >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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