I haven't notice an increase in traffic yet, can anyone else confirm this?

On Tue, Jun 3, 2014 at 1:05 PM, Lambda <[email protected]> wrote:

> Mine shows community servers as default but honestly i can't remember if i
> switched it in the past.
>
>
> 2014-06-03 19:01 GMT+02:00 Daniel Barreiro <[email protected]
> >:
>
> Are you saying they fixed it?
>>
>>
>> On Tue, Jun 3, 2014 at 12:59 PM, ics <[email protected]> wrote:
>>
>>> Did someone at Valve did something other than changing the setting from
>>> official to community, after reading our messages because vs the past 3
>>> months, i have now 300% increase on players and if this keeps up, things go
>>> back to normal as they were before the change was made.
>>>
>>> -ics
>>>
>>> Robert Paulson kirjoitti:
>>>
>>>> No we don't have access to binaries on both ends.We cannot get players
>>>> to use client modifications because even if they were willing to download
>>>> it, they would get vacced.
>>>>
>>>> The ad exploit from what I heard was a one time client bug where the
>>>> big motd did not check the motd cvar. Removing community servers from
>>>> quickplay was laziness and not due to any technical impossibility.
>>>>
>>>> If Valve wants a game free of community servers then they should do
>>>> that in their newer games. Can you imagine the outrage that would happen if
>>>> EA pulled the same stunt on Battlefield by throwing all community servers
>>>> off the main list?
>>>>
>>>>
>>>> On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt <[email protected] <mailto:
>>>> [email protected]>> wrote:
>>>>
>>>>     Replied to the last message, I'll post this here too.
>>>>
>>>>     Well, we know from experience just how good Valve is at keeping a
>>>>     lid on things (case in point HL3) so I doubt they're going to
>>>>     acknowledge this in any way unless they see fit to, not because
>>>>     we're disgruntled and asking for information.
>>>>
>>>>     And for what it's worth, everyone (who's opinion on this list is
>>>>     worth a damn) has thrown out the point that "we're the ones
>>>>     providing the servers for Valve, we're the ones who give their
>>>>     players a place to play etc etc" - but what I think is going
>>>>     unnoticed here is the fact that Valve is obviously taking steps
>>>>     (and increasingly larger ones) to nullify that argument in it's
>>>>     entirety.
>>>>
>>>>     Perhaps it's time to examine the possibility that Valve is very
>>>>     purposefully forcing community run servers into the minority
>>>>     because they're straight tired of having to play code-counter-code
>>>>     withe people like the fuckjobs who programmed plugins to force ads
>>>>     down players throats and other like-minded stains.
>>>>
>>>>     We've got the binaries on both ends, and Valve knows this. It's
>>>>     virtually impossible to stop people from being fuckjobs with
>>>>     access to both binaries, so let [Valve] just diminish the
>>>>     footprint the fuckjobs get access by about 90% by forcing people
>>>>     into the servers we can afford to run now that we've monetized TF2.
>>>>
>>>>     If I was Valve and I made this decision, I wouldn't give a piss
>>>>     whether people who run servers are upset by this or threaten to
>>>>     pull their servers offline because of this decision, because
>>>>     that's the direction I wanted to force you in anyway.
>>>>
>>>>     Just a thought.
>>>>
>>>>
>>>>     On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson
>>>>     <[email protected] <mailto:[email protected]>> wrote:
>>>>
>>>>         Making a new thread because replies are being blocked with
>>>>         "Message body is too big: 41090 bytes with a limit of 40 KB".
>>>>
>>>>         Complaints here have historically gone ignored but it doesn't
>>>>         mean it is a bad idea to keep the issue in the spotlight here
>>>>         as well.
>>>>
>>>>         Just make sure you also contact Valve directly.
>>>>         http://valvesoftware.com/email.php
>>>>         Some people say Fletcher is in charge of TF2 now so email him
>>>> too.
>>>>
>>>>         We're really past the point in asking Valve for an "answer".
>>>>         The answer is probably the same as before: a handful of
>>>>         servers ruined the experience for a few new players and some
>>>>         lazy players who couldn't be bothered to type valve in the tags.
>>>>
>>>>         So they threw in some useless features like quickpick and
>>>>         released server migrations at the same time to shut you up
>>>>         before you realize your community was also going to get
>>>>         screwed so there would be no huge public outrage.
>>>>
>>>>         What needs to be done now is to get someone at Valve to
>>>>         realize that this change did more harm than good and there is
>>>>         evidence to prove it.
>>>>
>>>>         Any other argument we bring up they will consider it biased
>>>>         because we host servers and somehow that means we don't care
>>>>         about players.
>>>>
>>>>         Ever since the change, global TF2 player counts have steadily
>>>>         been dropping. Peaks have dipped from 82k to 71k, a 15% loss.
>>>>         And summer vacation has already started as you can see from
>>>>         the weekday player counts.
>>>>
>>>>         http://www.steamgraph.net/index.php?action=graph&jstime=
>>>> 1&appid=440&from=1388563200000&to=End+Time
>>>>
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>>>>
>>>>
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>>>>
>>>>
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>>>
>>>
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