"2014: I don't know where you are getting 64k, as it isn't present on the
graph. You are probably looking at steampowered stats you just loaded
today. This is a mistake to compare an instantaneous snapshot with the
graph because the graph averages player counts over a larger time frame
which gives a more accurate picture."

I was averaging the number from the 2014 graph for points near the start of
the month.  I never even looked at the steampowered stats.


On Fri, Jun 6, 2014 at 3:59 PM, Robert Paulson <[email protected]>
wrote:

> 2011: The game not being F2P is a reason for lower counts. Player counts
> increased in early June, before it was F2P.
>
> 2012: At the beginning of June, the peak was only 4% less than the average
> of 60k. This is far from the drop this year.
>
> 2013: Even if you look at the time just before Robotic Boogaloo, the peak
> player count was only 3% less than the average. And this is before summer
> vacation. This is far from the drop this year.
>
> 2014: I don't know where you are getting 64k, as it isn't present on the
> graph. You are probably looking at steampowered stats you just loaded
> today. This is a mistake to compare an instantaneous snapshot with the
> graph because the graph averages player counts over a larger time frame
> which gives a more accurate picture.
>
> It is also not appropriate to compare player counts with last year and
> claim that everything is normal. There have been numerous updates since
> last year. Player counts did not drop as much as this year or at all when
> you compare them to previous time frames without any major updates.
>
> On Thu, Jun 5, 2014 at 11:32 PM, Ross Bemrose <[email protected]> wrote:
>
>>  You know, you see some interesting trends if you look at the graphs on
>> that SteamGraph site on a per-year basis.
>>
>> 2011:
>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1293858000000&to=1325307600000
>>
>> 2012:
>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1325394000000&to=1356930000000
>>
>> 2013:
>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1357016400000&to=1388466000000
>>
>> 2014:
>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388552400000&to=1404100800000
>>
>> Lets compare right now to this time in previous years:
>>
>> 2011: late-May/early-June are useless because the game wasn't F2P until
>> halfway through the year and after the initial spike, the numbers kept
>> dropping until they went under 40,000 in November.
>>
>> 2012: June started with about 52,500 concurrent players average.  Player
>> counts rose in late June and fell in early July. August numbers got a huge
>> bump because MvM came out on August 15.
>>
>> 2013: Robotic Boogaloo and its Robo-crates boosted the concurrent
>> playerbase in late May/early June to around 66,000 concurrent players
>> average.  You can see this by looking at the graph around the middle of
>> May.  The average actually *dropped* for the first half of June
>> (Robo-crates stopped being common drops on June 3). Numbers rose in late
>> June and fell in early July, although they may have gotten a slight bump in
>> mid-late July/early August from the Weapon Rebalancing/Community Maps
>> update on July 10 (cp_process and cp_standin were added).
>>
>> 2014: We're starting June with an average of 64,000 concurrent players.
>> Yes, we're only 2,000 current players below last year despite not having an
>> event going on other than the hype train.
>>
>> You can also see in 2012 and 2013 that the minimum (weekday?) number of
>> players tends to rise throughout June, but the maximum (weekend?) number of
>> players tends to not rise until the end of June, plus both numbers fall in
>> July.
>>
>
>
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-- 
Ross Bemrose
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