"2014: I don't know where you are getting 64k, as it isn't present on the graph. You are probably looking at steampowered stats you just loaded today. This is a mistake to compare an instantaneous snapshot with the graph because the graph averages player counts over a larger time frame which gives a more accurate picture."
I was averaging the number from the 2014 graph for points near the start of the month. I never even looked at the steampowered stats. On Fri, Jun 6, 2014 at 3:59 PM, Robert Paulson <[email protected]> wrote: > 2011: The game not being F2P is a reason for lower counts. Player counts > increased in early June, before it was F2P. > > 2012: At the beginning of June, the peak was only 4% less than the average > of 60k. This is far from the drop this year. > > 2013: Even if you look at the time just before Robotic Boogaloo, the peak > player count was only 3% less than the average. And this is before summer > vacation. This is far from the drop this year. > > 2014: I don't know where you are getting 64k, as it isn't present on the > graph. You are probably looking at steampowered stats you just loaded > today. This is a mistake to compare an instantaneous snapshot with the > graph because the graph averages player counts over a larger time frame > which gives a more accurate picture. > > It is also not appropriate to compare player counts with last year and > claim that everything is normal. There have been numerous updates since > last year. Player counts did not drop as much as this year or at all when > you compare them to previous time frames without any major updates. > > On Thu, Jun 5, 2014 at 11:32 PM, Ross Bemrose <[email protected]> wrote: > >> You know, you see some interesting trends if you look at the graphs on >> that SteamGraph site on a per-year basis. >> >> 2011: >> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1293858000000&to=1325307600000 >> >> 2012: >> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1325394000000&to=1356930000000 >> >> 2013: >> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1357016400000&to=1388466000000 >> >> 2014: >> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388552400000&to=1404100800000 >> >> Lets compare right now to this time in previous years: >> >> 2011: late-May/early-June are useless because the game wasn't F2P until >> halfway through the year and after the initial spike, the numbers kept >> dropping until they went under 40,000 in November. >> >> 2012: June started with about 52,500 concurrent players average. Player >> counts rose in late June and fell in early July. August numbers got a huge >> bump because MvM came out on August 15. >> >> 2013: Robotic Boogaloo and its Robo-crates boosted the concurrent >> playerbase in late May/early June to around 66,000 concurrent players >> average. You can see this by looking at the graph around the middle of >> May. The average actually *dropped* for the first half of June >> (Robo-crates stopped being common drops on June 3). Numbers rose in late >> June and fell in early July, although they may have gotten a slight bump in >> mid-late July/early August from the Weapon Rebalancing/Community Maps >> update on July 10 (cp_process and cp_standin were added). >> >> 2014: We're starting June with an average of 64,000 concurrent players. >> Yes, we're only 2,000 current players below last year despite not having an >> event going on other than the hype train. >> >> You can also see in 2012 and 2013 that the minimum (weekday?) number of >> players tends to rise throughout June, but the maximum (weekend?) number of >> players tends to not rise until the end of June, plus both numbers fall in >> July. >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Ross Bemrose
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