Perfect. Thank you very much.


On Thu, Aug 21, 2014 at 7:40 PM, AnAkIn <anakin...@gmail.com> wrote:

> No, U:1 pretty means much what STEAM_0 was, it's "Public" universe AFAIK.
> It'll always be U:1. The X and Y values are only part of the latest number.
>
>
> 2014-08-22 1:38 GMT+02:00 Chris Oryschak <ch...@oryschak.com>:
>
> Thanks Anakin.
>>
>> Is it the same for STEAM_0:0: ... will their steam3 id be:[U:1: or [U:0:
>>
>> Does the 0 transfer over for the X value ?
>>
>>
>>
>>
>> On Thu, Aug 21, 2014 at 6:45 PM, AnAkIn <anakin...@gmail.com> wrote:
>>
>>> It's simple. The old SteamID was STEAM_0:X:Y. Just do Y*2+X and you have
>>> the new one.
>>> e.g. STEAM_0:1:1337 => 1337*2+1= 2675 => [U:1:2675]
>>>
>>>
>>>
>>> 2014-08-22 0:42 GMT+02:00 Chris Oryschak <ch...@oryschak.com>:
>>>
>>> And is there a way to convert old steamid to new steamid?  If not that
>>>> means every ban every placed on a player is useless..
>>>>
>>>>
>>>> On Thu, Aug 21, 2014 at 6:40 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>>>
>>>>> Yeah - this borks everything from admin tools to Ban databases. Please
>>>>> revert this back, guys!
>>>>>
>>>>>
>>>>> On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak <ch...@oryschak.com>
>>>>> wrote:
>>>>>
>>>>>> wow !
>>>>>> and the new format doesn't even match up with the previous steamID.
>>>>>>  Everyone now has a new id#
>>>>>>
>>>>>> Thanks for the heads up !
>>>>>>
>>>>>>
>>>>>> On Thu, Aug 21, 2014 at 6:35 PM, big john <brewskii...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Wait what they changed the steam id format
>>>>>>> On Aug 21, 2014 6:31 PM, "A Fearts" <joewatshis...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Why after all these years would you change the SteamID format? Why
>>>>>>>> wouldn't you at least give people a warning before you made such a 
>>>>>>>> drastic
>>>>>>>> change?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>>>>>>>> mloveless1...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> All 3 of my accounts/computers are all now launching in insecure
>>>>>>>>> mode after update. This has happened at least once a month for the 
>>>>>>>>> past 3
>>>>>>>>> or 4 months. It requires me to reinstall Steam in every instance to 
>>>>>>>>> fix it.
>>>>>>>>> Why does this happen?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <
>>>>>>>>> er...@valvesoftware.com> wrote:
>>>>>>>>>
>>>>>>>>>> We've released a mandatory update for TF2. The notes for the
>>>>>>>>>> update are below. The new version number is 2369699.
>>>>>>>>>>
>>>>>>>>>> -Eric
>>>>>>>>>>
>>>>>>>>>> -----------------------------------------
>>>>>>>>>>
>>>>>>>>>> - Fixed rockets colliding with other projectiles and getting
>>>>>>>>>> stuck in the world
>>>>>>>>>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and
>>>>>>>>>> the Power Up Canteen
>>>>>>>>>> - Fixed the Demoman not being able to equip The Grandmaster
>>>>>>>>>> - Fixed a bug where Professional Killstreak items were being
>>>>>>>>>> displayed as Specialized
>>>>>>>>>> - Market Listings for Specialized Killstreak kits for the
>>>>>>>>>> following items have been removed and will need to be relisted
>>>>>>>>>>         - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
>>>>>>>>>> Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>>>>>>>>>> - Fixed character audio being cut short when characters clap
>>>>>>>>>> during the Conga taunt
>>>>>>>>>> - Unusual taunts that are tradable can now be listed on the Steam
>>>>>>>>>> Community Market
>>>>>>>>>> - The Classic can now accept Enemies Gibbed strange parts
>>>>>>>>>> - The Manmelter can now accept Allies Extinguished strange parts
>>>>>>>>>> - Added mp_spectators_restricted server convar
>>>>>>>>>>                 - Prevents players on Red/Blue from joining team
>>>>>>>>>> Spectator if it would exceed mp_teams_unbalance_limit
>>>>>>>>>> - Updated the HTML display in the MOTD to use shared Steam
>>>>>>>>>> browser control
>>>>>>>>>> - Updated the materials for The Dalokohs Bar
>>>>>>>>>> - Updated the equip_region for the Soldier's Stash, Exquisite
>>>>>>>>>> Rack, The Pencil Pusher, and Antlers
>>>>>>>>>> - Updated the localization files
>>>>>>>>>> - Updated pl_cactuscanyon
>>>>>>>>>>                 -Stage 1
>>>>>>>>>>                                 - Reworked the geometry of the
>>>>>>>>>> back stairwell route leading to the final cap
>>>>>>>>>>                 -Stage 3
>>>>>>>>>>                                 - New design of back yard
>>>>>>>>>> underpass area
>>>>>>>>>>                                 - Added new building and route
>>>>>>>>>> near the underpass
>>>>>>>>>>                                 - New geometry for Red
>>>>>>>>>> battlements and spawn exit by the first cap
>>>>>>>>>>                                 - Added new exit from Red spawn
>>>>>>>>>> leading to the raised middle rock outcrop by the barn
>>>>>>>>>>                                 - Reworked Red spawn exit by
>>>>>>>>>> capture point 2
>>>>>>>>>>                                 - Removed rocks and added a new
>>>>>>>>>> structure by the final cart push
>>>>>>>>>>                                 - Cart now takes longer to pass
>>>>>>>>>> through the building at the end of
>>>>>>>>>>                                 - Adjusted spawn times
>>>>>>>>>>                                 - Adjusted Health and ammo packs
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
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>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>> archives, please visit:
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>
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>
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