Fair enough, mistakes happen.

I would, however, implore the TF2 dev team to actively engage the Sourcemod
dev team and give them advanced notice of any future major changes (like
you guys always used to do, which was a great environment to participate
in) such as porting TF2 to Source 2, etc.

The way you helped us transition to Steampipe should be the model here - we
all worked together, and that rollout went about as smooth as could be ;-)


On Thu, Aug 21, 2014 at 7:41 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We apologize for the lack of warning regarding the SteamID format change
> in today's update. It was our intent to give the community a heads-up
> before the change was released, but it was missed.
>
> The change was made to update TF2 to use the current SteamID format, which
> most other games on Steam and Steam itself uses. You will find that you can
> now use SteamIDs rendered by these other locations in your interactions
> with the engine. The engine will still recognize the old format, though, so
> your current server ban lists should still be valid.
>
> The conversion equation has already been posted by a community member, but
> here it is again:
>
>         Old:            STEAM_0:A:B
>         New:            [U:1:B*2+A]
>         Example:        STEAM_0:1:1234  --->    [U:1:2469]
>
> We're sorry for the problems this may cause while you update your scripts
> to use the new format. It was not our intent to disrupt your servers.
>
> -Eric
>
>
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