Thank you Eric!
2014-08-22 1:47 GMT+02:00 E. Olsen <[email protected]>: > Fair enough, mistakes happen. > > I would, however, implore the TF2 dev team to actively engage the > Sourcemod dev team and give them advanced notice of any future major > changes (like you guys always used to do, which was a great environment to > participate in) such as porting TF2 to Source 2, etc. > > The way you helped us transition to Steampipe should be the model here - > we all worked together, and that rollout went about as smooth as could be > ;-) > > > On Thu, Aug 21, 2014 at 7:41 PM, Eric Smith <[email protected]> > wrote: > >> We apologize for the lack of warning regarding the SteamID format change >> in today's update. It was our intent to give the community a heads-up >> before the change was released, but it was missed. >> >> The change was made to update TF2 to use the current SteamID format, >> which most other games on Steam and Steam itself uses. You will find that >> you can now use SteamIDs rendered by these other locations in your >> interactions with the engine. The engine will still recognize the old >> format, though, so your current server ban lists should still be valid. >> >> The conversion equation has already been posted by a community member, >> but here it is again: >> >> Old: STEAM_0:A:B >> New: [U:1:B*2+A] >> Example: STEAM_0:1:1234 ---> [U:1:2469] >> >> We're sorry for the problems this may cause while you update your scripts >> to use the new format. It was not our intent to disrupt your servers. >> >> -Eric >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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