Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP?
Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles? I ask because, although work-around's are now in-place/available for various server-side mods (such as SourceMod and SourceBans) for Source-engine games - I do not think anything has been done yet with preparing server-side mods (such as AMX-Mod-X and possibly AMX-Bans) for GoldSrc-based games. Best wishes, - Weasel On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith <er...@valvesoftware.com> wrote: > We apologize for the lack of warning regarding the SteamID format change > in today's update. It was our intent to give the community a heads-up > before the change was released, but it was missed. > > The change was made to update TF2 to use the current SteamID format, which > most other games on Steam and Steam itself uses. You will find that you can > now use SteamIDs rendered by these other locations in your interactions > with the engine. The engine will still recognize the old format, though, so > your current server ban lists should still be valid. > > The conversion equation has already been posted by a community member, but > here it is again: > > Old: STEAM_0:A:B > New: [U:1:B*2+A] > Example: STEAM_0:1:1234 ---> [U:1:2469] > > We're sorry for the problems this may cause while you update your scripts > to use the new format. It was not our intent to disrupt your servers. > > -Eric > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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