Not to be the guy to be against updating, but if there aren't any
fixes for any of the show stoppers that are out there (like the
parallel sending functions crashing all over the place / looping
forever); why update at all?

Thanks,
Kyle.

On Tue, Aug 26, 2014 at 1:28 PM, Eric Smith <[email protected]> wrote:
> We will eventually update DoD:S , CS:S, and HL2:DM with the engine changes. 
> Those updates should happen in the next couple weeks. Those are the only 
> planned updates at this time.
>
> -Eric
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Weasels Lair
> Sent: Monday, August 25, 2014 10:11 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: [email protected]; [email protected]
> Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
>
> Eric -
>
> Is there any clarity Valve can share on which games this change will occur 
> with next? CS:S? HL2MP? HL1DM(Source)MP?
>
> Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, 
> DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
>
> I ask because, although work-around's are now in-place/available for various 
> server-side mods (such as SourceMod and SourceBans) for Source-engine games - 
>  I do not think anything has been done yet with preparing server-side mods 
> (such as AMX-Mod-X and possibly AMX-Bans) for GoldSrc-based games.
>
> Best wishes,
>
> - Weasel
>
>
> On Thu, Aug 21, 2014 at 4:41 PM, Eric Smith <[email protected]> wrote:
>
>> We apologize for the lack of warning regarding the SteamID format
>> change in today's update. It was our intent to give the community a
>> heads-up before the change was released, but it was missed.
>>
>> The change was made to update TF2 to use the current SteamID format,
>> which most other games on Steam and Steam itself uses. You will find
>> that you can now use SteamIDs rendered by these other locations in
>> your interactions with the engine. The engine will still recognize the
>> old format, though, so your current server ban lists should still be valid.
>>
>> The conversion equation has already been posted by a community member,
>> but here it is again:
>>
>>         Old:            STEAM_0:A:B
>>         New:            [U:1:B*2+A]
>>         Example:        STEAM_0:1:1234  --->    [U:1:2469]
>>
>> We're sorry for the problems this may cause while you update your
>> scripts to use the new format. It was not our intent to disrupt your servers.
>>
>> -Eric
>>
>>
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