Right, but I enabled the sv_allow_votes cvar after map start... since I
was only doing testing I didn't want to change the configuration.
Incidentally, I know what's wrong in NativeVotes: TF2 now uses 0 for
all teams instead of 255 / -1. A new NativeVotes 1.0 beta is out now,
but I plan on backporting the fix (and new vote types) to it.
The current 1.0x series will probably go away soon since changes to the
VoteSetup usermessage murdered it.
On 10/15/2014 11:20 PM, ics wrote:
Yes, if you disable voting, it will disable kick votes, map votes,
everything.
-ics
Ross Bemrose kirjoitti:
Is it just me or do Valve map end votes no longer occur?
Could this be because sv_allow_votes is set to 0 on this server at
map start?
I only noticed this because I'm trying to debug why the NativeVotes
server plugin broke and was trying to collect data about various vote
types and that one isn't happening.
On 10/15/2014 5:39 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update
are below. The new version number is 2445722.
-Eric
-----------------------------------------
- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date,
corrupt, or modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt,
delete any items_game.txt files you have added and verify your TF2
installation
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co.
Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN
serverbrowser tab when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always
enforce consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a
lighting issue
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing
for the ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by
default)
- Limit controlled by sv_vote_issue_classlimits_max
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in
Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm
in Mann vs. Machine (default 2)
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