Yeah, well if Valve doesn't even respond to this issue on here, it's
certain they don't care :x.

On 5 February 2015 at 22:13, Andreas Willinger <[email protected]> wrote:

> Can’t agree more.
>
> Our 2Fort server barely got empty before the change (even was full for 5
> days straight), but nowadays, I am happy if there are players on it for
> more than 6 hours.
>
> Side note: I have also made such kind of E-Mail a while back, but it seems
> like Valve doesn’t give a f* anymore.
>
>
>
> *Von:* [email protected] [mailto:
> [email protected]] *Im Auftrag von *Gamemann
> *Gesendet:* Donnerstag, 05. Februar 2015 22:53
> *An:* Half-Life dedicated Win32 server mailing list
> *Betreff:* Re: [hlds] Rethinking the community quickplay ban
>
>
>
> Finally, somebody made a mailing list post about this major issue.
>
> Honestly, one special feature Valve had that many other gaming companies
> didn’t, is that they had good support for community servers. With this
> change to TF2, it completely destroyed that feature Valve appeared to
> always have. Before the major change, my DustBowl server always filled up
> daily (sometimes not dropping at night), after the major change, well,
> there is no DustBowl server due to the lack of activity.
>
> I do know Valve’s support for community servers is still strong, but I’ve
> been noticing a decline for a while now with the popular Valve games.
>
> I hope Valve realizes this change destroyed something they were known for
> (in TF2).
>
> Thanks.
>
> On 2/5/2015 4:11 PM, Tim Anderson wrote:
>
> To the TF2 team,
>
>
>
> It has now been over a year since the decision to essentially ban
> community servers from quickplay by defaulting to official ones. Here are
> some facts of what has happened since then.
>
>
>
> - Player gain dropped 4% from the year before.
>
> - UGC highlander teams dropped 17%
>
> - Highly reduced map variety from community servers.
>
> - Even top non-quickplay servers have drastically fewer players than in
> 2013.
>
>
>
> You may have guaranteed new players a vanilla experience, but this is
> ruining the experience for the rest.
>
>
>
> Maybe nothing is being done because you do not see enough complaints about
> this from reddit or spuf. This is because the problem is obvious when
> someone connects to a pay to win server while it is not as obvious when a
> server is dying over the span of several months because official ones are
> getting all the new players.
>
>
>
> Most of the people that I talked to even knew about this change so the
> thought about complaining about it never crossed their minds. But just
> because they never knew about it doesn't mean it wasn't a problem.
>
>
>
> I hope you realize that this change is doing more harm than good. It may
> have stopped some complaints but this is hurting TF2 in the long run.
>
>
>
>
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