This thread was still-born. On Feb 9, 2015 10:38 AM, "Andreas Willinger" <[email protected]> wrote:
> So, we will let this thread die again? > > Great Valve, really great, you used to be a nice company. > > > > *Von:* [email protected] [mailto: > [email protected]] *Im Auftrag von *Tim Anderson > *Gesendet:* Donnerstag, 05. Februar 2015 22:12 > *An:* [email protected]; [email protected] > *Betreff:* [hlds] Rethinking the community quickplay ban > > > > To the TF2 team, > > > > It has now been over a year since the decision to essentially ban > community servers from quickplay by defaulting to official ones. Here are > some facts of what has happened since then. > > > > - Player gain dropped 4% from the year before. > > - UGC highlander teams dropped 17% > > - Highly reduced map variety from community servers. > > - Even top non-quickplay servers have drastically fewer players than in > 2013. > > > > You may have guaranteed new players a vanilla experience, but this is > ruining the experience for the rest. > > > > Maybe nothing is being done because you do not see enough complaints about > this from reddit or spuf. This is because the problem is obvious when > someone connects to a pay to win server while it is not as obvious when a > server is dying over the span of several months because official ones are > getting all the new players. > > > > Most of the people that I talked to even knew about this change so the > thought about complaining about it never crossed their minds. But just > because they never knew about it doesn't mean it wasn't a problem. > > > > I hope you realize that this change is doing more harm than good. It may > have stopped some complaints but this is hurting TF2 in the long run. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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