This thread was still-born.
On Feb 9, 2015 10:38 AM, "Andreas Willinger" <[email protected]> wrote:

> So, we will let this thread die again?
>
> Great Valve, really great, you used to be a nice company.
>
>
>
> *Von:* [email protected] [mailto:
> [email protected]] *Im Auftrag von *Tim Anderson
> *Gesendet:* Donnerstag, 05. Februar 2015 22:12
> *An:* [email protected]; [email protected]
> *Betreff:* [hlds] Rethinking the community quickplay ban
>
>
>
> To the TF2 team,
>
>
>
> It has now been over a year since the decision to essentially ban
> community servers from quickplay by defaulting to official ones. Here are
> some facts of what has happened since then.
>
>
>
> - Player gain dropped 4% from the year before.
>
> - UGC highlander teams dropped 17%
>
> - Highly reduced map variety from community servers.
>
> - Even top non-quickplay servers have drastically fewer players than in
> 2013.
>
>
>
> You may have guaranteed new players a vanilla experience, but this is
> ruining the experience for the rest.
>
>
>
> Maybe nothing is being done because you do not see enough complaints about
> this from reddit or spuf. This is because the problem is obvious when
> someone connects to a pay to win server while it is not as obvious when a
> server is dying over the span of several months because official ones are
> getting all the new players.
>
>
>
> Most of the people that I talked to even knew about this change so the
> thought about complaining about it never crossed their minds. But just
> because they never knew about it doesn't mean it wasn't a problem.
>
>
>
> I hope you realize that this change is doing more harm than good. It may
> have stopped some complaints but this is hurting TF2 in the long run.
>
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