John, you seem to be under the impression that we're upset that there's no
Linux binaries available for us... launching without Linux support isn't
hurting us one bit - we're all simply waiting for you to remove the bullet
from your foot with which you guys shot yourself.

To those running servers so far, what's the bandwidth usage look like? Full
server average up/down?

On Tue, Apr 21, 2015 at 4:36 PM, John Gibson <[email protected]>
wrote:

> I appreciate that you guys run Linux servers. Know that we are working on
> it, and we didn't take not launching with Linux servers lightly. With that
> said, those of us that worked 18 hour days to ship the game couldn't have
> worked any later or more without violating labor laws... in China, in the
> the Foxconn factory... :)
>
> John Gibson
> President
> Tripwire Interactive
> www.tripwireinteractive.com
>
> On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger <[email protected]> wrote:
>
>> Seconded, I could put up 10+ servers, but Windows is never going to be
>> installed on any of my dedicated servers.
>>
>> -----Ursprüngliche Nachricht-----
>> Von: [email protected]
>> [mailto:[email protected]] Im Auftrag von ics
>> Gesendet: Dienstag, 21. April 2015 21:59
>> An: Half-Life dedicated Win32 server mailing list
>> Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
>>
>> I kind of recall mentioning about that Linux server earlier and there is
>> nothing keeping servers from coming up except the missing linux version.
>>
>> Hate to say this but i told you so.
>>
>> -ics
>>
>> Vivien FRENOT kirjoitti:
>> >
>> > Hello,
>> >
>> > Make KF2 server working with linux, and I will start 10 of them :D
>> >
>> > Le 21 avr. 2015 20:44, "John Gibson" <[email protected]
>> > <mailto:[email protected]>> a écrit :
>> >
>> >     Hello everyone,
>> >
>> >     So the good news is Killing Floor 2 is selling like crazy, and
>> >     bumped GTAIV off the Steam top sellers in about 15 minutes. The
>> >     bad news is, 17,000 people are trying to play KF2 right now (and
>> >     it's going up a couple thousand every few minutes) and we've got
>> >     enough servers up to handle about 7,000 players. Success is a good
>> >     problem to have, but wow this really blew away our expectations.
>> >
>> >
>> >     John Gibson
>> >     President
>> >     Tripwire Interactive
>> >     www.tripwireinteractive.com <http://www.tripwireinteractive.com>
>> >
>> >     _______________________________________________
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>> >
>> >
>> >
>> > _______________________________________________
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>>
>>
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