Well at the moment servers are being started up something like this:

start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=1
-ConfigSubDir=KFHard

However the server was definitely set to normal according to the in game
settings and the web panel. I've had to manually set them in the web panel
to change it.

On 22 April 2015 at 02:55, John Gibson <[email protected]> wrote:

> Command line arguments should override config settings. What specifically
> are you trying to do on the command line that isn't working?
>
> Sent from my iPhone
>
> On Apr 21, 2015, at 9:48 PM, Ahmed Kandeel <[email protected]>
> wrote:
>
> Awesome, glad to hear! While I might be having difficulty getting in
> myself, I'm sure you'll have it sorted soon. What was more important to me
> was getting some servers up. Luckily I've managed to somehow get in on my
> laptop.
>
> I do have one question though. If you put arguments in the command line on
> launch, do these override settings in the configs files, or is it the other
> way around?
>
> The reason I ask is I've set game difficulty using URI argument, however
> only naturally this change isn't reflected in the web panel and by all
> accounts the game says the difficulty is normal.
>
> I mean I can change in the web panel for now, but doesn't that make the
> GameDifficulty URI redundant?
>
> On 22 April 2015 at 01:47, John Gibson <[email protected]>
> wrote:
>
>> Ahmed,
>>
>> The event viewer actually uploads crash info directly to us. So users
>> don't have to read what it says, it will tell us, our programmers will read
>> what it says, and then fix the issues. And that is a big part of what Early
>> Access is for, finding and fixing issues. Sorry your having trouble though,
>> please go to the support page for the game and make an issue if you want
>> help, our guys are checking support regularly.
>>
>> MOTD or what we call "Server Welcome Page", is on our list of goals, and
>> very high in priority. Our approach to modding will be the same as always,
>> full support. We shipped a mod SDK with the game with mapping support, and
>> will be adding code mod support soon. What you call plugins are called
>> mutators in the Unreal engine, and will absolutely be supported. Unreal
>> mods are coded in a Java-like language called Unrealscript.
>>
>> Cheers,
>>
>> John
>>
>>
>> On Tuesday, April 21, 2015, Ahmed Kandeel <[email protected]>
>> wrote:
>>
>>> Well I have a friend who has added my servers to his favourites. He said
>>> something about a little star next to the name. However since I haven't
>>> been able to get into game yet I can't confirm.
>>>
>>> I'm having a driver related crash, specifically nvwgf2umx.dll. I've
>>> updated my graphics drivers and made sure to install the redist from the
>>> server just in case Steam didn't do its job.
>>>
>>> I'm hoping this
>>> <http://steamcommunity.com/app/232090/discussions/0/618459405727747253/>
>>> may provide a fix, but if not I'm out of luck.
>>>
>>> If any of you guys at Tripwire read this, there's a number of people
>>> crashing and I doubt many would check the event viewer to check out why.
>>>
>>> As for my system specs, I'm running quite an outdated machine. Yet
>>> should be fine to at least run KF2 at minimum.
>>>
>>> Basic specs:
>>>
>>> i7 920
>>> GTX 275
>>> 6GB ram
>>>
>>> Out of interest is there an MOTD feature in game or in the works? Also
>>> how are you guys at Tripwire going to approach modding? Will plugins be
>>> possible and if so what languages will they be coded in?
>>>
>>> On 22 April 2015 at 00:20, Kevin C <[email protected]> wrote:
>>>
>>>>  No real reason, just because I had the bandwidth available, and I
>>>> didn't think it would hurt anything.
>>>>
>>>>
>>>> On 4/21/2015 6:48 PM, Ahmed Kandeel wrote:
>>>>
>>>> Kevin, why did you raise them? Were you seeing visible choke/interp?
>>>>
>>>> Also have any of you guys had difficulty getting the game started? My
>>>> client is tanking each time I open it.
>>>>
>>>> On 21 April 2015 at 23:10, Kevin C <[email protected]> wrote:
>>>>
>>>>>  Bandwidth usage is very little. I am seeing around 50KB/s up and
>>>>> 10KB/s down on a 6/6 server.
>>>>>
>>>>> I tweaked some bandwidth settings in PCServer-KFGame.ini though,
>>>>> raised them by 8x.
>>>>>
>>>>>
>>>>>
>>>>> On 4/21/2015 5:51 PM, Eli Witt wrote:
>>>>>
>>>>> John, you seem to be under the impression that we're upset that
>>>>> there's no Linux binaries available for us... launching without Linux
>>>>> support isn't hurting us one bit - we're all simply waiting for you to
>>>>> remove the bullet from your foot with which you guys shot yourself.
>>>>>
>>>>>  To those running servers so far, what's the bandwidth usage look
>>>>> like? Full server average up/down?
>>>>>
>>>>> On Tue, Apr 21, 2015 at 4:36 PM, John Gibson <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> I appreciate that you guys run Linux servers. Know that we are
>>>>>> working on it, and we didn't take not launching with Linux servers 
>>>>>> lightly.
>>>>>> With that said, those of us that worked 18 hour days to ship the game
>>>>>> couldn't have worked any later or more without violating labor laws... in
>>>>>> China, in the the Foxconn factory... :)
>>>>>>
>>>>>>  John Gibson
>>>>>> President
>>>>>> Tripwire Interactive
>>>>>> www.tripwireinteractive.com
>>>>>>
>>>>>>   On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Seconded, I could put up 10+ servers, but Windows is never going to
>>>>>>> be
>>>>>>> installed on any of my dedicated servers.
>>>>>>>
>>>>>>> -----Ursprüngliche Nachricht-----
>>>>>>> Von: [email protected]
>>>>>>> [mailto:[email protected]] Im Auftrag von ics
>>>>>>> Gesendet: Dienstag, 21. April 2015 21:59
>>>>>>> An: Half-Life dedicated Win32 server mailing list
>>>>>>> Betreff: Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
>>>>>>>
>>>>>>> I kind of recall mentioning about that Linux server earlier and
>>>>>>> there is
>>>>>>> nothing keeping servers from coming up except the missing linux
>>>>>>> version.
>>>>>>>
>>>>>>> Hate to say this but i told you so.
>>>>>>>
>>>>>>> -ics
>>>>>>>
>>>>>>> Vivien FRENOT kirjoitti:
>>>>>>> >
>>>>>>> > Hello,
>>>>>>> >
>>>>>>> > Make KF2 server working with linux, and I will start 10 of them :D
>>>>>>> >
>>>>>>> > Le 21 avr. 2015 20:44, "John Gibson" <[email protected]
>>>>>>> > <mailto:[email protected]>> a écrit :
>>>>>>> >
>>>>>>> >     Hello everyone,
>>>>>>> >
>>>>>>> >     So the good news is Killing Floor 2 is selling like crazy, and
>>>>>>> >     bumped GTAIV off the Steam top sellers in about 15 minutes. The
>>>>>>> >     bad news is, 17,000 people are trying to play KF2 right now
>>>>>>> (and
>>>>>>> >     it's going up a couple thousand every few minutes) and we've
>>>>>>> got
>>>>>>> >     enough servers up to handle about 7,000 players. Success is a
>>>>>>> good
>>>>>>> >     problem to have, but wow this really blew away our
>>>>>>> expectations.
>>>>>>> >
>>>>>>> >
>>>>>>> >     John Gibson
>>>>>>> >     President
>>>>>>> >     Tripwire Interactive
>>>>>>> >     www.tripwireinteractive.com <
>>>>>>> http://www.tripwireinteractive.com>
>>>>>>> >
>>>>>>> >     _______________________________________________
>>>>>>> >     To unsubscribe, edit your list preferences, or view the list
>>>>>>> >     archives, please visit:
>>>>>>> >     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> > _______________________________________________
>>>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>
>> --
>> John Gibson
>> President
>> Tripwire Interactive
>> www.tripwireinteractive.com
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
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