Hi Eric,

I need some clarification on the usage of tf_workshop_map_sync.

Are we supposed to put tf_workshop_map_sync lines in our server.cfg files?

I ask because I'm NOT doing this and I've noticed some oddities:

1. The first time I changelevel to a workshop map, I see this in my server console:

[TF Workshop] Preparing map ID 454118349
[TF Workshop] Map is not tracked, adding

(as usual, I'm using cp_glassworks as a test)

2. This also appears to effect the results of the new FindMap function using for fuzzy matching.

Running FindMap on workshop/454118349:

- Results in workshop/454118349 if the map has not yet been played.
- Results in workshop/cp_glassworks_rc6.ugc454118349 if the map has been played. - Results in workshop/cp_glassworks_rc6.ugc454118349 if tf_workshop_map_sync 454118349 has been run this session whether or not the map has been played.

This concerns me as I am attempting to use FindMap to determine the "friendly" name of a map. In fact, I've already written the code to add this to the SourceMod MapChooser (although it still needs testing).

3. I have tf_workshop_map_sync 454118349 in a file I am execing from the command line, but that appears to execute too early as the map isn't being tracked.

On 6/17/2015 4:45 PM, Eric Smith wrote:
We've released an optional update for TF2. The notes for the update are below. 
The new version number is 2836387.

-Eric

-----------------------------

- Fixed an issue causing dedicated servers to occasionally hang on shutdown
- Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
- Updated localization files
- Updated the Maps Workshop Beta
        - Fixed an issue causing clients or servers installed in long path 
names to be unable to load workshop maps
        - Fixed an issue causing clients to occasionally be unable to launch a 
listen server using a workshop map via the 'map' command
        - Fixed an issue causing the initial map load on dedicated servers to 
fail if the map is a workshop map
        - Fixed dedicated servers requiring a reboot to properly handle updated 
workshop maps if the map name changed

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to