Hi Eric,
I need some clarification on the usage of tf_workshop_map_sync.
Are we supposed to put tf_workshop_map_sync lines in our server.cfg files?
I ask because I'm NOT doing this and I've noticed some oddities:
1. The first time I changelevel to a workshop map, I see this in my
server console:
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Map is not tracked, adding
(as usual, I'm using cp_glassworks as a test)
2. This also appears to effect the results of the new FindMap function
using for fuzzy matching.
Running FindMap on workshop/454118349:
- Results in workshop/454118349 if the map has not yet been played.
- Results in workshop/cp_glassworks_rc6.ugc454118349 if the map has been
played.
- Results in workshop/cp_glassworks_rc6.ugc454118349 if
tf_workshop_map_sync 454118349 has been run this session whether or not
the map has been played.
This concerns me as I am attempting to use FindMap to determine the
"friendly" name of a map. In fact, I've already written the code to add
this to the SourceMod MapChooser (although it still needs testing).
3. I have tf_workshop_map_sync 454118349 in a file I am execing from the
command line, but that appears to execute too early as the map isn't
being tracked.
On 6/17/2015 4:45 PM, Eric Smith wrote:
We've released an optional update for TF2. The notes for the update are below.
The new version number is 2836387.
-Eric
-----------------------------
- Fixed an issue causing dedicated servers to occasionally hang on shutdown
- Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
- Updated localization files
- Updated the Maps Workshop Beta
- Fixed an issue causing clients or servers installed in long path
names to be unable to load workshop maps
- Fixed an issue causing clients to occasionally be unable to launch a
listen server using a workshop map via the 'map' command
- Fixed an issue causing the initial map load on dedicated servers to
fail if the map is a workshop map
- Fixed dedicated servers requiring a reboot to properly handle updated
workshop maps if the map name changed
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