>From an outside perspective I think the most embarrassing thing about the whole situation is that there's no support for replays on the 'official' servers, or how buggy they are on the community servers. I hope that gets better on Source2...
Also: I love having bots to shoot when I'm waiting on me and two buds to seed a server, but I _REALLY_ don't approve of servers that allow a million people with their clan tags to idle on dust bowl, it's tacky guys.. Also: Thanks to everyone here who is trying to hold together the community, TF2's community has been really important in my life and I really appreciate all of you who put forth the effort to make a place for people to hang out and play some games! On Sat, Sep 5, 2015 at 4:47 PM, <[email protected]> wrote: > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: killing floor 2 dedicated server usage (Azarus #) > 2. Re: Community Servers and the Gun Mettle Update (Tim Anderson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 5 Sep 2015 21:31:48 +0200 > From: "Azarus #" <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] killing floor 2 dedicated server usage > Message-ID: > <CAEAw19HavDeb1Li1zZ6kWHPU= > [email protected]> > Content-Type: text/plain; charset="utf-8" > > And win 64bit support? > > On 5 September 2015 at 16:17, John Gibson <[email protected]> > wrote: > > > No ETA yet. It's on our list. > > > > John Gibson > > President > > Tripwire Interactive > > www.tripwireinteractive.com > > > > On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger <[email protected]> wrote: > > > >> Is there any ETA on when linux files will be available? > >> > >> I would gladly host some servers, but Windows on a server machine is a > >> no-no for me. > >> > >> > >> > >> *Von:* [email protected] [mailto: > >> [email protected]] *Im Auftrag von *John Gibson > >> *Gesendet:* Samstag, 05. September 2015 15:55 > >> *An:* Half-Life dedicated Win32 server mailing list > >> *Betreff:* Re: [hlds] killing floor 2 dedicated server usage > >> > >> > >> > >> Not yet. > >> > >> On Saturday, September 5, 2015, ics <[email protected]> wrote: > >> > >> Is there still not linux dedicated server available? > >> > >> -ics > >> > >> John Gibson kirjoitti: > >> > >> Thanks, yeah we put a lot of work into making sure the server process > was > >> very optimized. Thanks to you and anyone else hosting a server. We've > had a > >> great response to the free weekend and a lot of people are trying the > game, > >> which means we've needed a lot more servers than usual. So thanks again! > >> > >> John > >> > >> On Saturday, September 5, 2015, wickedplayer494 < > [email protected] > >> <mailto:[email protected]>> wrote: > >> > >> Okay...and? > >> > >> On 9/5/2015 12:28 AM, [email protected] wrote: > >> > >> so KF2 is running really well only using about 6% cpu and > >> about 800 to 900mb ram when full. Xeon processor variations. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > >> > >> -- > >> John Gibson > >> President > >> Tripwire Interactive > >> www.tripwireinteractive.com <http://www.tripwireinteractive.com> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > >> > >> -- > >> > >> John Gibson > >> President > >> Tripwire Interactive > >> www.tripwireinteractive.com > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150905/5f431e3d/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Sat, 5 Sep 2015 13:45:54 -0700 > From: Tim Anderson <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Community Servers and the Gun Mettle Update > Message-ID: > <CAAG9BYDsa-XmZsisSQ3sMKK4ASL4dhZs5s+a2Q7+= > [email protected]> > Content-Type: text/plain; charset="utf-8" > > Wasn't that what you have been doing for these past couple of months? Many > people from my community have all sent petitions to Valve and they have > been ignored. From what it seems like, there just isn't enough of us to > create a mass reaction on reddit where Gabe Newell frequently checks up on > to make sure there is no negative PR. > > Community servers have already been dying from this change almost 2 years > now, and the majority of players doesn't even know what a community server > is. And they aren't going to bother playing on one because most of them are > lazy like I am. > > Sorry to say but this can only be fixed by Valve instead of having he > community force them to act. If you ask the "community" (aren't we part of > the community too?) to complain, most of them won't know what a community > server is, and won't care. So the only thing we can do really is keep > complaining about it ourselves here and make sure to drive other people > away from thinking about hosting servers for any other Valve games. > > On Sat, Sep 5, 2015 at 4:22 AM, Ash . <[email protected]> wrote: > > > I'm with Rowe. We should be speaking to the community. That is the only > > way anything is going to change. > > > > Arguing amongst ourselves as to why this has happened is a waste of our > > time. Valve have made it abundantly clear they aren't going to change. > > > > The only people who can make them change are the players playing on Valve > > servers. > > > > So how about we try to encourage TF2 players to join our servers and > > after, gently introduce them to the problems? > > > > There's only one way to do this and that is to go to where the people > are. > > Go to Valve servers consistently, play with people, make friends and > invite > > them to be an active part of your community. This is how most normal > > communities are built when they can't rely on a stream of people to be > sent > > to them. > > > > When poster advertising doesn't work (server browser) and your agent is > > failing to find you work (Quickplay), then word of mouth is the only > > solution. > > > > On 5 September 2015 at 11:05, Robert Paulson <[email protected]> > > wrote: > > > >> I guess it is expected that you pretend not to understand. But I will > >> explain it for anyone else that might be reading. > >> > >> Bots disguised as real players are simply better for keeping people on > >> your server. It doesn't matter if you use real bots too. > >> > >> It will artificially reduce the bot count on the server browser. People > >> tend to leave when they either see all the humans in spectate or a > bunch of > >> 0 score players sitting in spawn. I know this as a fact because that's > what > >> most people do to seed their servers. And most people leave when they > see > >> that now. > >> > >> On Sat, Sep 5, 2015 at 2:32 AM, Andreas Grimm <[email protected]> wrote: > >> > >>> We use real bots to fill empty slots. There's always something to kill. > >>> > >>> > >>> > >>> The most servers have a bunch of players which use the favorites tab to > >>> join. > >>> > >>> It doesn't matter if it's empty for full. Some people will be the first > >>> and they will wait for their friends. > >>> > >>> > >>> > >>> *From:* [email protected] [mailto: > >>> [email protected]] *On Behalf Of *Robert Paulson > >>> *Sent:* Saturday, September 05, 2015 11:19 AM > >>> *To:* Half-Life dedicated Win32 server mailing list > >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update > >>> > >>> > >>> > >>> As I already said it is not a problem in full servers. > >>> > >>> > >>> > >>> The problem is when the server is about to fill or empty out. People > >>> sort servers by the number of players, and they will join a server > with 4-5 > >>> "humans" that are actually bots on your server. And this is at a > critical > >>> time when every other server only has 1-2 players on it, so they will > end > >>> up joining yours first. > >>> > >>> > >>> > >>> It makes all the difference if they stand in spawn or be controlled by > a > >>> bot. If they stand in spawn, then the active players will see no one is > >>> available to kill and they will leave the empty server. If they see > people > >>> running around they will be more likely to stay. And they probably > think > >>> they are real humans when they are not. > >>> > >>> > >>> > >>> > >>> > >>> On Sat, Sep 5, 2015 at 2:08 AM, Andreas Grimm <[email protected]> wrote: > >>> > >>> Even on full servers the amount of AFK players is quite low: > >>> > >>> > >>> > http://images.akamai.steamusercontent.com/ugc/436076195939696580/52E19E313DED1B42A08857FF1F64198F3BA86B9B/ > >>> > >>> > >>> > >>> It doesn't really matter if they stand in spawn or move around. This > >>> happens on every server. > >>> > >>> I also could start kicking people for using Conga taunts for 60 minutes > >>> ... Could be the same argument: "Faking activity". > >>> > >>> > >>> > >>> Players decide, what they do ... > >>> > >>> > >>> > >>> *From:* [email protected] [mailto: > >>> [email protected]] *On Behalf Of *Robert Paulson > >>> *Sent:* Saturday, September 05, 2015 10:51 AM > >>> *To:* Half-Life dedicated Win32 server mailing list > >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update > >>> > >>> > >>> > >>> You know that's not what I'm talking about... I'm talking about real > >>> players you are controlling with bots. > >>> > >>> > >>> > >>> On Sat, Sep 5, 2015 at 1:42 AM, Andreas Grimm <[email protected]> wrote: > >>> > >>> I guess it's clear enough that there are bots: > >>> > >>> > >>> > http://images.akamai.steamusercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/ > >>> > >>> > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150905/1a31c58c/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 53, Issue 47 > ************************************ >
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