>From an outside perspective I think the most embarrassing thing about the
whole situation is that there's no support for replays on the 'official'
servers, or how buggy they are on the community servers. I hope that gets
better on Source2...

Also: I love having bots to shoot when I'm waiting on me and two buds to
seed a server, but I _REALLY_ don't approve of servers that allow a million
people with their clan tags to idle on dust bowl, it's tacky guys..

Also: Thanks to everyone here who is trying to hold together the community,
TF2's community has been really important in my life and I really
appreciate all of you who put forth the effort to make a place for people
to hang out and play some games!

On Sat, Sep 5, 2015 at 4:47 PM, <[email protected]> wrote:

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> Today's Topics:
>
>    1. Re: killing floor 2 dedicated server usage (Azarus #)
>    2. Re: Community Servers and the Gun Mettle Update (Tim Anderson)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 5 Sep 2015 21:31:48 +0200
> From: "Azarus #" <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] killing floor 2 dedicated server usage
> Message-ID:
>         <CAEAw19HavDeb1Li1zZ6kWHPU=
> [email protected]>
> Content-Type: text/plain; charset="utf-8"
>
> And win 64bit support?
>
> On 5 September 2015 at 16:17, John Gibson <[email protected]>
> wrote:
>
> > No ETA yet. It's on our list.
> >
> > John Gibson
> > President
> > Tripwire Interactive
> > www.tripwireinteractive.com
> >
> > On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger <[email protected]> wrote:
> >
> >> Is there any ETA on when linux files will be available?
> >>
> >> I would gladly host some servers, but Windows on a server machine is a
> >> no-no for me.
> >>
> >>
> >>
> >> *Von:* [email protected] [mailto:
> >> [email protected]] *Im Auftrag von *John Gibson
> >> *Gesendet:* Samstag, 05. September 2015 15:55
> >> *An:* Half-Life dedicated Win32 server mailing list
> >> *Betreff:* Re: [hlds] killing floor 2 dedicated server usage
> >>
> >>
> >>
> >> Not yet.
> >>
> >> On Saturday, September 5, 2015, ics <[email protected]> wrote:
> >>
> >> Is there still not linux dedicated server available?
> >>
> >> -ics
> >>
> >> John Gibson kirjoitti:
> >>
> >> Thanks, yeah we put a lot of work into making sure the server process
> was
> >> very optimized. Thanks to you and anyone else hosting a server. We've
> had a
> >> great response to the free weekend and a lot of people are trying the
> game,
> >> which means we've needed a lot more servers than usual. So thanks again!
> >>
> >> John
> >>
> >> On Saturday, September 5, 2015, wickedplayer494 <
> [email protected]
> >> <mailto:[email protected]>> wrote:
> >>
> >>     Okay...and?
> >>
> >>     On 9/5/2015 12:28 AM, [email protected] wrote:
> >>
> >>         so KF2 is running really well only using about 6% cpu and
> >>         about 800 to 900mb ram when full. Xeon processor variations.
> >>
> >>         _______________________________________________
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> >>
> >>
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> >>     archives, please visit:
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> >>
> >>
> >>
> >> --
> >> John Gibson
> >> President
> >> Tripwire Interactive
> >> www.tripwireinteractive.com <http://www.tripwireinteractive.com>
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >>
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> >> please visit:
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> >>
> >>
> >>
> >> --
> >>
> >> John Gibson
> >> President
> >> Tripwire Interactive
> >> www.tripwireinteractive.com
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
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> >>
> >
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> ------------------------------
>
> Message: 2
> Date: Sat, 5 Sep 2015 13:45:54 -0700
> From: Tim Anderson <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
> Subject: Re: [hlds] Community Servers and the Gun Mettle Update
> Message-ID:
>         <CAAG9BYDsa-XmZsisSQ3sMKK4ASL4dhZs5s+a2Q7+=
> [email protected]>
> Content-Type: text/plain; charset="utf-8"
>
> Wasn't that what you have been doing for these past couple of months? Many
> people from my community have all sent petitions to Valve and they have
> been ignored. From what it seems like, there just isn't enough of us to
> create a mass reaction on reddit where Gabe Newell frequently checks up on
> to make sure there is no negative PR.
>
> Community servers have already been dying from this change almost 2 years
> now, and the majority of players doesn't even know what a community server
> is. And they aren't going to bother playing on one because most of them are
> lazy like I am.
>
> Sorry to say but this can only be fixed by Valve instead of having he
> community force them to act. If you ask the "community" (aren't we part of
> the community too?) to complain, most of them won't know what a community
> server is, and won't care. So the only thing we can do really is keep
> complaining about it ourselves here and make sure to drive other people
> away from thinking about hosting servers for any other Valve games.
>
> On Sat, Sep 5, 2015 at 4:22 AM, Ash . <[email protected]> wrote:
>
> > I'm with Rowe. We should be speaking to the community. That is the only
> > way anything is going to change.
> >
> > Arguing amongst ourselves as to why this has happened is a waste of our
> > time. Valve have made it abundantly clear they aren't going to change.
> >
> > The only people who can make them change are the players playing on Valve
> > servers.
> >
> > So how about we try to encourage TF2 players to join our servers and
> > after, gently introduce them to the problems?
> >
> > There's only one way to do this and that is to go to where the people
> are.
> > Go to Valve servers consistently, play with people, make friends and
> invite
> > them to be an active part of your community. This is how most normal
> > communities are built when they can't rely on a stream of people to be
> sent
> > to them.
> >
> > When poster advertising doesn't work (server browser) and your agent is
> > failing to find you work (Quickplay), then word of mouth is the only
> > solution.
> >
> > On 5 September 2015 at 11:05, Robert Paulson <[email protected]>
> > wrote:
> >
> >> I guess it is expected that you pretend not to understand. But I will
> >> explain it for anyone else that might be reading.
> >>
> >> Bots disguised as real players are simply better for keeping people on
> >> your server. It doesn't matter if you use real bots too.
> >>
> >> It will artificially reduce the bot count on the server browser. People
> >> tend to leave when they either see all the humans in spectate or a
> bunch of
> >> 0 score players sitting in spawn. I know this as a fact because that's
> what
> >> most people do to seed their servers. And most people leave when they
> see
> >> that now.
> >>
> >> On Sat, Sep 5, 2015 at 2:32 AM, Andreas Grimm <[email protected]> wrote:
> >>
> >>> We use real bots to fill empty slots. There's always something to kill.
> >>>
> >>>
> >>>
> >>> The most servers have a bunch of players which use the favorites tab to
> >>> join.
> >>>
> >>> It doesn't matter if it's empty for full. Some people will be the first
> >>> and they will wait for their friends.
> >>>
> >>>
> >>>
> >>> *From:* [email protected] [mailto:
> >>> [email protected]] *On Behalf Of *Robert Paulson
> >>> *Sent:* Saturday, September 05, 2015 11:19 AM
> >>> *To:* Half-Life dedicated Win32 server mailing list
> >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
> >>>
> >>>
> >>>
> >>> As I already said it is not a problem in full servers.
> >>>
> >>>
> >>>
> >>> The problem is when the server is about to fill or empty out. People
> >>> sort servers by the number of players, and they will join a server
> with 4-5
> >>> "humans" that are actually bots on your server. And this is at a
> critical
> >>> time when every other server only has 1-2 players on it, so they will
> end
> >>> up joining yours first.
> >>>
> >>>
> >>>
> >>> It makes all the difference if they stand in spawn or be controlled by
> a
> >>> bot. If they stand in spawn, then the active players will see no one is
> >>> available to kill and they will leave the empty server. If they see
> people
> >>> running around they will be more likely to stay. And they probably
> think
> >>> they are real humans when they are not.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> On Sat, Sep 5, 2015 at 2:08 AM, Andreas Grimm <[email protected]> wrote:
> >>>
> >>> Even on full servers the amount of AFK players is quite low:
> >>>
> >>>
> >>>
> http://images.akamai.steamusercontent.com/ugc/436076195939696580/52E19E313DED1B42A08857FF1F64198F3BA86B9B/
> >>>
> >>>
> >>>
> >>> It doesn't really matter if they stand in spawn or move around. This
> >>> happens on every server.
> >>>
> >>> I also could start kicking people for using Conga taunts for 60 minutes
> >>> ... Could be the same argument: "Faking activity".
> >>>
> >>>
> >>>
> >>> Players decide, what they do ...
> >>>
> >>>
> >>>
> >>> *From:* [email protected] [mailto:
> >>> [email protected]] *On Behalf Of *Robert Paulson
> >>> *Sent:* Saturday, September 05, 2015 10:51 AM
> >>> *To:* Half-Life dedicated Win32 server mailing list
> >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
> >>>
> >>>
> >>>
> >>> You know that's not what I'm talking about... I'm talking about real
> >>> players you are controlling with bots.
> >>>
> >>>
> >>>
> >>> On Sat, Sep 5, 2015 at 1:42 AM, Andreas Grimm <[email protected]> wrote:
> >>>
> >>> I guess it's clear enough that there are bots:
> >>>
> >>>
> >>>
> http://images.akamai.steamusercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >>
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> >>
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> End of hlds Digest, Vol 53, Issue 47
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