Did they ever fix the issue where if you use FTP to upload your replays to a remote server, the server would lag heavily if the FTP went down for whatever reason? I just switched to using local web server years ago for replays to get around that.
Replays is a feature I still have active on any servers I have, but I can't say it feels like it was even updated other than valve fixing it the few times it broke totally (or anything that improved or fixed demo functionality, as replays is basically source demos in disguise). On Tue, Sep 8, 2015 at 6:08 AM, Rowedahelicon < [email protected]> wrote: > Have you been on mine Bryant? Haha, just kidding. I have had to scold a > few people here and there lately for idleing, friendly heavying, that sort > of stuff. I don't understand why people will go into an active game and > just do absolutely nothing but upset everyone. I've always compared it to a > baseball game, people come in and sit in the middle of the field and get > mad at the players for taking it too seriously. > > But anyway, yeah that has always bothered me too with replays. They work > pretty good on my server when the game permits, but Valve doesn't seem to > care enough about them to matter. I hope no one actually those youtube > achievements! > > I've brought this up elsewhere before though, Valve has a tendency to > start up new things then give up on them. They're like kids jumping to a > new thing, I really love TF2 but I'm hoping someone else can take it over > if Valve continues to ruin it. > > On Sat, Sep 5, 2015 at 5:52 PM, Eliott Bryant <[email protected]> > wrote: > >> From an outside perspective I think the most embarrassing thing about the >> whole situation is that there's no support for replays on the 'official' >> servers, or how buggy they are on the community servers. I hope that gets >> better on Source2... >> >> Also: I love having bots to shoot when I'm waiting on me and two buds to >> seed a server, but I _REALLY_ don't approve of servers that allow a million >> people with their clan tags to idle on dust bowl, it's tacky guys.. >> >> Also: Thanks to everyone here who is trying to hold together the >> community, TF2's community has been really important in my life and I >> really appreciate all of you who put forth the effort to make a place for >> people to hang out and play some games! >> >> On Sat, Sep 5, 2015 at 4:47 PM, <[email protected]> >> wrote: >> >>> Send hlds mailing list submissions to >>> [email protected] >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> or, via email, send a message with subject or body 'help' to >>> [email protected] >>> >>> You can reach the person managing the list at >>> [email protected] >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of hlds digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Re: killing floor 2 dedicated server usage (Azarus #) >>> 2. Re: Community Servers and the Gun Mettle Update (Tim Anderson) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Sat, 5 Sep 2015 21:31:48 +0200 >>> From: "Azarus #" <[email protected]> >>> To: Half-Life dedicated Win32 server mailing list >>> <[email protected]> >>> Subject: Re: [hlds] killing floor 2 dedicated server usage >>> Message-ID: >>> <CAEAw19HavDeb1Li1zZ6kWHPU= >>> [email protected]> >>> Content-Type: text/plain; charset="utf-8" >>> >>> And win 64bit support? >>> >>> On 5 September 2015 at 16:17, John Gibson <[email protected]> >>> wrote: >>> >>> > No ETA yet. It's on our list. >>> > >>> > John Gibson >>> > President >>> > Tripwire Interactive >>> > www.tripwireinteractive.com >>> > >>> > On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger <[email protected]> >>> wrote: >>> > >>> >> Is there any ETA on when linux files will be available? >>> >> >>> >> I would gladly host some servers, but Windows on a server machine is a >>> >> no-no for me. >>> >> >>> >> >>> >> >>> >> *Von:* [email protected] [mailto: >>> >> [email protected]] *Im Auftrag von *John Gibson >>> >> *Gesendet:* Samstag, 05. September 2015 15:55 >>> >> *An:* Half-Life dedicated Win32 server mailing list >>> >> *Betreff:* Re: [hlds] killing floor 2 dedicated server usage >>> >> >>> >> >>> >> >>> >> Not yet. >>> >> >>> >> On Saturday, September 5, 2015, ics <[email protected]> wrote: >>> >> >>> >> Is there still not linux dedicated server available? >>> >> >>> >> -ics >>> >> >>> >> John Gibson kirjoitti: >>> >> >>> >> Thanks, yeah we put a lot of work into making sure the server process >>> was >>> >> very optimized. Thanks to you and anyone else hosting a server. We've >>> had a >>> >> great response to the free weekend and a lot of people are trying the >>> game, >>> >> which means we've needed a lot more servers than usual. So thanks >>> again! >>> >> >>> >> John >>> >> >>> >> On Saturday, September 5, 2015, wickedplayer494 < >>> [email protected] >>> >> <mailto:[email protected]>> wrote: >>> >> >>> >> Okay...and? >>> >> >>> >> On 9/5/2015 12:28 AM, [email protected] wrote: >>> >> >>> >> so KF2 is running really well only using about 6% cpu and >>> >> about 800 to 900mb ram when full. Xeon processor variations. >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list >>> >> archives, please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list >>> >> archives, please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> >> >>> >> -- >>> >> John Gibson >>> >> President >>> >> Tripwire Interactive >>> >> www.tripwireinteractive.com <http://www.tripwireinteractive.com> >>> >> >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> >> >>> >> -- >>> >> >>> >> John Gibson >>> >> President >>> >> Tripwire Interactive >>> >> www.tripwireinteractive.com >>> >> >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> > >>> > >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: < >>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150905/5f431e3d/attachment-0001.html >>> > >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Sat, 5 Sep 2015 13:45:54 -0700 >>> From: Tim Anderson <[email protected]> >>> To: Half-Life dedicated Win32 server mailing list >>> <[email protected]> >>> Subject: Re: [hlds] Community Servers and the Gun Mettle Update >>> Message-ID: >>> <CAAG9BYDsa-XmZsisSQ3sMKK4ASL4dhZs5s+a2Q7+= >>> [email protected]> >>> Content-Type: text/plain; charset="utf-8" >>> >>> Wasn't that what you have been doing for these past couple of months? >>> Many >>> people from my community have all sent petitions to Valve and they have >>> been ignored. From what it seems like, there just isn't enough of us to >>> create a mass reaction on reddit where Gabe Newell frequently checks up >>> on >>> to make sure there is no negative PR. >>> >>> Community servers have already been dying from this change almost 2 years >>> now, and the majority of players doesn't even know what a community >>> server >>> is. And they aren't going to bother playing on one because most of them >>> are >>> lazy like I am. >>> >>> Sorry to say but this can only be fixed by Valve instead of having he >>> community force them to act. If you ask the "community" (aren't we part >>> of >>> the community too?) to complain, most of them won't know what a community >>> server is, and won't care. So the only thing we can do really is keep >>> complaining about it ourselves here and make sure to drive other people >>> away from thinking about hosting servers for any other Valve games. >>> >>> On Sat, Sep 5, 2015 at 4:22 AM, Ash . <[email protected]> wrote: >>> >>> > I'm with Rowe. We should be speaking to the community. That is the only >>> > way anything is going to change. >>> > >>> > Arguing amongst ourselves as to why this has happened is a waste of our >>> > time. Valve have made it abundantly clear they aren't going to change. >>> > >>> > The only people who can make them change are the players playing on >>> Valve >>> > servers. >>> > >>> > So how about we try to encourage TF2 players to join our servers and >>> > after, gently introduce them to the problems? >>> > >>> > There's only one way to do this and that is to go to where the people >>> are. >>> > Go to Valve servers consistently, play with people, make friends and >>> invite >>> > them to be an active part of your community. This is how most normal >>> > communities are built when they can't rely on a stream of people to be >>> sent >>> > to them. >>> > >>> > When poster advertising doesn't work (server browser) and your agent is >>> > failing to find you work (Quickplay), then word of mouth is the only >>> > solution. >>> > >>> > On 5 September 2015 at 11:05, Robert Paulson <[email protected]> >>> > wrote: >>> > >>> >> I guess it is expected that you pretend not to understand. But I will >>> >> explain it for anyone else that might be reading. >>> >> >>> >> Bots disguised as real players are simply better for keeping people on >>> >> your server. It doesn't matter if you use real bots too. >>> >> >>> >> It will artificially reduce the bot count on the server browser. >>> People >>> >> tend to leave when they either see all the humans in spectate or a >>> bunch of >>> >> 0 score players sitting in spawn. I know this as a fact because >>> that's what >>> >> most people do to seed their servers. And most people leave when they >>> see >>> >> that now. >>> >> >>> >> On Sat, Sep 5, 2015 at 2:32 AM, Andreas Grimm <[email protected]> wrote: >>> >> >>> >>> We use real bots to fill empty slots. There's always something to >>> kill. >>> >>> >>> >>> >>> >>> >>> >>> The most servers have a bunch of players which use the favorites tab >>> to >>> >>> join. >>> >>> >>> >>> It doesn't matter if it's empty for full. Some people will be the >>> first >>> >>> and they will wait for their friends. >>> >>> >>> >>> >>> >>> >>> >>> *From:* [email protected] [mailto: >>> >>> [email protected]] *On Behalf Of *Robert Paulson >>> >>> *Sent:* Saturday, September 05, 2015 11:19 AM >>> >>> *To:* Half-Life dedicated Win32 server mailing list >>> >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update >>> >>> >>> >>> >>> >>> >>> >>> As I already said it is not a problem in full servers. >>> >>> >>> >>> >>> >>> >>> >>> The problem is when the server is about to fill or empty out. People >>> >>> sort servers by the number of players, and they will join a server >>> with 4-5 >>> >>> "humans" that are actually bots on your server. And this is at a >>> critical >>> >>> time when every other server only has 1-2 players on it, so they >>> will end >>> >>> up joining yours first. >>> >>> >>> >>> >>> >>> >>> >>> It makes all the difference if they stand in spawn or be controlled >>> by a >>> >>> bot. If they stand in spawn, then the active players will see no one >>> is >>> >>> available to kill and they will leave the empty server. If they see >>> people >>> >>> running around they will be more likely to stay. And they probably >>> think >>> >>> they are real humans when they are not. >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> On Sat, Sep 5, 2015 at 2:08 AM, Andreas Grimm <[email protected]> >>> wrote: >>> >>> >>> >>> Even on full servers the amount of AFK players is quite low: >>> >>> >>> >>> >>> >>> >>> http://images.akamai.steamusercontent.com/ugc/436076195939696580/52E19E313DED1B42A08857FF1F64198F3BA86B9B/ >>> >>> >>> >>> >>> >>> >>> >>> It doesn't really matter if they stand in spawn or move around. This >>> >>> happens on every server. >>> >>> >>> >>> I also could start kicking people for using Conga taunts for 60 >>> minutes >>> >>> ... Could be the same argument: "Faking activity". >>> >>> >>> >>> >>> >>> >>> >>> Players decide, what they do ... >>> >>> >>> >>> >>> >>> >>> >>> *From:* [email protected] [mailto: >>> >>> [email protected]] *On Behalf Of *Robert Paulson >>> >>> *Sent:* Saturday, September 05, 2015 10:51 AM >>> >>> *To:* Half-Life dedicated Win32 server mailing list >>> >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update >>> >>> >>> >>> >>> >>> >>> >>> You know that's not what I'm talking about... I'm talking about real >>> >>> players you are controlling with bots. >>> >>> >>> >>> >>> >>> >>> >>> On Sat, Sep 5, 2015 at 1:42 AM, Andreas Grimm <[email protected]> >>> wrote: >>> >>> >>> >>> I guess it's clear enough that there are bots: >>> >>> >>> >>> >>> >>> >>> http://images.akamai.steamusercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/ >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>> please visit: >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>> please visit: >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> > >>> > >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: < >>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150905/1a31c58c/attachment.html >>> > >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> End of hlds Digest, Vol 53, Issue 47 >>> ************************************ >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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