They said they were looking into supporting communities over a year ago,
it's not going to happen. And to your question, it will kill the game.
Think of every single game (Not a series) that has withstood the test of
time, what makes it work? Mods!

TF2 didn't start the decline until they started Valve servers

On Thu, Oct 29, 2015 at 12:04 AM, E. Olsen <[email protected]> wrote:

> If true, that would seem kind of counter-intuitive. A community-generated
> update that communities can't participate in? I'm really at a loss at this
> point....I wonder what happened to them trying to "find ways to support
> communities that are passionate about the game"?
>
> Judging solely by their actions, it honestly seems more like they are
> trying to do everything they can to convince us not to support the game
> anymore. I hope that's not the case, but it doesn't seem like we have any
> advocates for communities built around the game on the TF2 team anymore.
>
> I wonder if what will happen to the game if and when all the diversity is
> driven out of it?
>
> On Wed, Oct 28, 2015 at 11:54 PM, HD <[email protected]> wrote:
>
>> I just really have no idea what they were thinking with this – they have
>> 1 ONE day to correct this or the event is just trashed for the community
>> IMO.  Time to boycott future updates and avoid any more store purchases
>> from here on out.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Rowedahelicon
>> *Sent:* Wednesday, October 28, 2015 11:49 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>>
>> A community update that the community server owners can't run? That's
>> new! Seriously, I hate this game of trying to compete with players against
>> Valve.
>>
>> _______________________________________________
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>>
>
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>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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