Daily reminder though that there are still server owners who run bots that don't get picked up by the server browser but are never punished. I think it was talked about in here before how a community owner works for valve and "somehow" their server gets away with stuff?
On Thu, Oct 29, 2015 at 12:38 AM, E. Olsen <[email protected]> wrote: > I suppose the "big deal" is that those same contracts are yet another > thing that drives players away from community servers onto Valve servers - > the same (Valve) servers that Valve has acknowledged multiple times on > this very mailing list are a bad representation of what the game is > supposed to be. In fact, Fletcher Dunn once said after an update a few > years ago: > > >> *Hello all.* > > >> >> >> >> *Our goals with these changes are:* Ensure that new players have the >> "vanilla" TF2 experience.* Integrate experienced players into the regular >> community, help them discover the diversity, and let them find the >> experience they want.Your servers are competing with Valve servers on an >> equal footing for quickplay customers. In fact, my guess --- although I >> don't really have any data to back this up --- is that directing the noobs >> towards the Valve servers actually gives them a disadvantage.Your humble >> servant,* >> Fletch > > > ...but we've been through all this many, many times....and it's obvious > things aren't going to change. The thing is, abuses will always occur, no > matter what game we're talking about. There are plenty of ways to deal with > them that don't amount to throwing the a whole sector of the community that > is passionate about the game and has supported it for years under the bus. > When people have "cheated" the system in the past, they've been caught and > dealt with (remember the Halos?). > > If nefarious server operators were to abuse the system in the way you > described (by cheating on contracts with plugins, etc.), then they could be > dealt with, and the users who profited form that abuse stripped of their > gains. > > The whole point is that Valve should be falling all over themselves to > support the folks that are most passionate about their game, because those > are the very same folks that will play it long-term (and spend the most > money in the bargain). Those also happen to be the same people who have > spent years building clans and communities around that game. > > Instead, every single community out there has been painted with the same > brush, and we're being marginalized, trivialized, and ignored. It's unfair, > and simply not the right thing to do. > > On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde <[email protected]> > wrote: > >> But the contracts grant items of value as a reward. “Community servers” >> are allowed to run mods and plugins that would immediately be abused to >> allow people to cheat to quickly complete the contracts. >> >> It’s not like you can’t play the new maps on your community servers… you >> just can’t earn valve-offered rewards on them. Exactly the same as >> gun-mettle. >> >> What’s the big deal, here? >> >> - Peter >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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