Daily reminder though that there are still server owners who run bots that
don't get picked up by the server browser but are never punished. I think
it was talked about in here before how a community owner works for valve
and "somehow" their server gets away with stuff?

On Thu, Oct 29, 2015 at 12:38 AM, E. Olsen <[email protected]> wrote:

> I suppose the "big deal" is that those same contracts are yet another
> thing that drives players away from community servers onto Valve servers -
> the same (Valve)  servers that Valve has acknowledged multiple times on
> this very mailing list are a bad representation of what the game is
> supposed to be. In fact, Fletcher Dunn once said after an update a few
> years ago:
>
>
>> *Hello all.*
>
>
>>
>>
>>
>> *Our goals with these changes are:* Ensure that new players have the
>> "vanilla" TF2 experience.* Integrate experienced players into the regular
>> community, help them discover the diversity, and let them find the
>> experience they want.Your servers are competing with Valve servers on an
>> equal footing for quickplay customers.  In fact, my guess --- although I
>> don't really have any data to back this up --- is that directing the noobs
>> towards the Valve servers actually gives them a disadvantage.Your humble
>> servant,*
>> Fletch
>
>
> ...but we've been through all this many, many times....and it's obvious
> things aren't going to change. The thing is, abuses will always occur, no
> matter what game we're talking about. There are plenty of ways to deal with
> them that don't amount to throwing the a whole sector of the community that
> is passionate about the game and has supported it for years under the bus.
> When people have "cheated" the system in the past, they've been caught and
> dealt with (remember the Halos?).
>
> If nefarious server operators were to abuse the system in the way you
> described (by cheating on contracts with plugins, etc.), then they could be
> dealt with, and the users who profited form that abuse stripped of their
> gains.
>
> The whole point is that Valve should be falling all over themselves to
> support the folks that are most passionate about their game, because those
> are the very same folks that will play it long-term (and spend the most
> money in the bargain). Those also happen to be the same people who have
> spent years building clans and communities around that game.
>
> Instead, every single community out there has been painted with the same
> brush, and we're being marginalized, trivialized, and ignored. It's unfair,
> and simply not the right thing to do.
>
> On Thu, Oct 29, 2015 at 12:20 AM, Peter Jerde <[email protected]>
> wrote:
>
>> But the contracts grant items of value as a reward. “Community servers”
>> are allowed to run mods and plugins that would immediately be abused to
>> allow people to cheat to quickly complete the contracts.
>>
>> It’s not like you can’t play the new maps on your community servers… you
>> just can’t earn valve-offered rewards on them. Exactly the same as
>> gun-mettle.
>>
>> What’s the big deal, here?
>>
>>  - Peter
>> _______________________________________________
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>>
>
>
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>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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