This is on TF2.

 

I have been having a issue recently with people spamming the extend map
vote/sv_vote_issue_nextlevel_allowextend cvar, with the result that I have
seen map times of over 2200 minutes, driving everyone off the server.

 

To counter this, I set the cvar sv_vote_issue_nextlevel_allowextend 0 to
remove the extend map vote from the list, but the vote option is still there
and works.

 

Then we disabled sourcemod/metamod entirely to confirm there is no
interaction, and vote extend still works.  In other words, no matter if
sv_vote_issue_nextlevel_allowextend is set to 1 or 0, it functions as if it
is set to 1/enabled all the time.

 

I then tried setting it in the launch command line just to see if there was
some timing issue (+sv_vote_issue_nextlevel_allowextend 0) with the same
result.

 

Any ideas?  Or am I using a cvar that is known dead.  I did a search and
only found problems with other source games like insurgency, but not TF2.  

 

My vote cvars:

 

sv_vote_issue_nextlevel_allowextend 0  //Allow players to extend the current
map? Defaults to 1 (enabled).

sv_vote_issue_scramble_teams_allowed 0 //Can people hold votes to scramble
the teams? Defaults to 1 (enabled).

Everything else is default

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