sv_vote_issue_extendlevel_allowed controls the separate extend vote.
sv_vote_issue_nextlevel_allowextend controls whether Extend appears in the vote options in an end of level vote. Assuming Valve ever fixed that; end of map votes weren't working the last time I did testing.

On 12/4/2015 3:20 AM, markg wrote:

This is on TF2.

I have been having a issue recently with people spamming the extend map vote/sv_vote_issue_nextlevel_allowextend cvar, with the result that I have seen map times of over 2200 minutes, driving everyone off the server.

To counter this, I set the cvar sv_vote_issue_nextlevel_allowextend 0 to remove the extend map vote from the list, but the vote option is still there and works.

Then we disabled sourcemod/metamod entirely to confirm there is no interaction, and vote extend still works. In other words, no matter if sv_vote_issue_nextlevel_allowextend is set to 1 or 0, it functions as if it is set to 1/enabled all the time.

I then tried setting it in the launch command line just to see if there was some timing issue (+sv_vote_issue_nextlevel_allowextend 0) with the same result.

Any ideas? Or am I using a cvar that is known dead. I did a search and only found problems with other source games like insurgency, but not TF2.

My vote cvars:

sv_vote_issue_nextlevel_allowextend 0 //Allow players to extend the current map? Defaults to 1 (enabled).

sv_vote_issue_scramble_teams_allowed 0 //Can people hold votes to scramble the teams? Defaults to 1 (enabled).

Everything else is default



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