Either this is the final blow or they finally step up, created a system to allow community servers participate. Doubt that though.

-ics

Thomas Deisinger kirjoitti:
I was just about to ask these same questions myself. We need to be prepared for contingencies...

On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <[email protected] <mailto:[email protected]>> wrote:

    Dropping out during a match results in a recorded loss for that
    player (per the FAQ).

    As for how this is going to affect Community Servers.....I'd love
    some info as well. I don;t think they mean "12 v 12 lobbies", I
    think they simply mean that using the "casual" quickplay will send
    you to a server with players of similar skill levels.

    What I'm curious about is this:

    1. How will this affect community servers - will people still be
    able to direct connect to their favorite server if that server is
    in the quickplay pool? (if not, I see this as the final nail in
    the coffin for community servers).

    2. What about servers that host a mix of stock/custom maps? Will
    the system only "level up" players on stock maps...if so, this
    will further reduce an already dwindling supply of custom map servers.

    On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <[email protected]
    <mailto:[email protected]>> wrote:

        How is the Meet Your Match update going to work for the
        servers we run that are in the QuickPlay pool?

        Also, what is the game going to do if a player drops out
        during a game?  Other games (yes, I mean Overwatch) will
        backfill players, but the update page mentions nothing about this.

        For those of you who don't know what I'm talking about:
        http://www.teamfortress.com/meetyourmatch/ which mentions that
        QuickPlay is now going to use 12v12 lobbies and have player
        levels.

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